PrismLauncher/launcher/minecraft/mod/MetadataHandler.h

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#pragma once
#include <memory>
#include "modplatform/packwiz/Packwiz.h"
// launcher/minecraft/mod/Mod.h
class Mod;
/* Abstraction file for easily changing the way metadata is stored / handled
* Needs to be a class because of -Wunused-function and no C++17 [[maybe_unused]]
* */
class Metadata {
public:
using ModStruct = Packwiz::V1::Mod;
static auto create(QDir& index_dir, ModPlatform::IndexedPack& mod_pack, ModPlatform::IndexedVersion& mod_version) -> ModStruct
{
return Packwiz::V1::createModFormat(index_dir, mod_pack, mod_version);
}
static auto create(QDir& index_dir, Mod& internal_mod) -> ModStruct
{
return Packwiz::V1::createModFormat(index_dir, internal_mod);
}
static void update(QDir& index_dir, ModStruct& mod)
{
Packwiz::V1::updateModIndex(index_dir, mod);
}
static void remove(QDir& index_dir, QString& mod_name)
{
Packwiz::V1::deleteModIndex(index_dir, mod_name);
}
static auto get(QDir& index_dir, QString& mod_name) -> ModStruct
{
return Packwiz::V1::getIndexForMod(index_dir, mod_name);
}
};