PrismLauncher/launcher/minecraft/mod/tasks/ModFolderLoadTask.h

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#pragma once
#include <QDir>
#include <QMap>
#include <QObject>
#include <QRunnable>
#include <memory>
#include "minecraft/mod/Mod.h"
class ModFolderLoadTask : public QObject, public QRunnable
{
Q_OBJECT
public:
struct Result {
QMap<QString, Mod> mods;
};
using ResultPtr = std::shared_ptr<Result>;
ResultPtr result() const {
return m_result;
}
public:
ModFolderLoadTask(QDir& mods_dir, QDir& index_dir);
void run();
signals:
void succeeded();
private:
QDir& m_mods_dir, m_index_dir;
ResultPtr m_result;
};