PrismLauncher/launcher/minecraft/World.h

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/* Copyright 2015-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDateTime>
#include <QFileInfo>
#include <optional>
struct GameType {
GameType() = default;
GameType(std::optional<int> original);
QString toTranslatedString() const;
QString toLogString() const;
enum { Unknown = -1, Survival, Creative, Adventure, Spectator } type = Unknown;
std::optional<int> original;
};
class World {
public:
World(const QFileInfo& file);
QString folderName() const { return m_folderName; }
QString name() const { return m_actualName; }
QString iconFile() const { return m_iconFile; }
int64_t bytes() const { return m_size; }
QDateTime lastPlayed() const { return m_lastPlayed; }
GameType gameType() const { return m_gameType; }
int64_t seed() const { return m_randomSeed; }
bool isValid() const { return is_valid; }
bool isOnFS() const { return m_containerFile.isDir(); }
QFileInfo container() const { return m_containerFile; }
// delete all the files of this world
bool destroy();
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// replace this world with a copy of the other
bool replace(World& with);
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// change the world's filesystem path (used by world lists for *MAGIC* purposes)
void repath(const QFileInfo& file);
// remove the icon file, if any
bool resetIcon();
bool rename(const QString& to);
bool install(const QString& to, const QString& name = QString());
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// WEAK compare operator - used for replacing worlds
bool operator==(const World& other) const;
[[nodiscard]] auto isSymLink() const -> bool { return m_containerFile.isSymLink(); }
/**
* @brief Take a instance path, checks if the file pointed to by the resource is a symlink or under a symlink in that instance
*
* @param instPath path to an instance directory
* @return true
* @return false
*/
[[nodiscard]] bool isSymLinkUnder(const QString& instPath) const;
[[nodiscard]] bool isMoreThanOneHardLink() const;
QString canonicalFilePath() const { return m_containerFile.canonicalFilePath(); }
private:
void readFromZip(const QFileInfo& file);
void readFromFS(const QFileInfo& file);
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void loadFromLevelDat(QByteArray data);
protected:
QFileInfo m_containerFile;
QString m_containerOffsetPath;
QString m_folderName;
QString m_actualName;
QString m_iconFile;
QDateTime levelDatTime;
QDateTime m_lastPlayed;
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int64_t m_size;
int64_t m_randomSeed = 0;
GameType m_gameType;
bool is_valid = false;
};