/* Copyright 2015-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include struct GameType { GameType() = default; GameType(std::optional original); QString toTranslatedString() const; QString toLogString() const; enum { Unknown = -1, Survival, Creative, Adventure, Spectator } type = Unknown; std::optional original; }; class World { public: World(const QFileInfo& file); QString folderName() const { return m_folderName; } QString name() const { return m_actualName; } QString iconFile() const { return m_iconFile; } int64_t bytes() const { return m_size; } QDateTime lastPlayed() const { return m_lastPlayed; } GameType gameType() const { return m_gameType; } int64_t seed() const { return m_randomSeed; } bool isValid() const { return is_valid; } bool isOnFS() const { return m_containerFile.isDir(); } QFileInfo container() const { return m_containerFile; } // delete all the files of this world bool destroy(); // replace this world with a copy of the other bool replace(World& with); // change the world's filesystem path (used by world lists for *MAGIC* purposes) void repath(const QFileInfo& file); // remove the icon file, if any bool resetIcon(); bool rename(const QString& to); bool install(const QString& to, const QString& name = QString()); // WEAK compare operator - used for replacing worlds bool operator==(const World& other) const; [[nodiscard]] auto isSymLink() const -> bool { return m_containerFile.isSymLink(); } /** * @brief Take a instance path, checks if the file pointed to by the resource is a symlink or under a symlink in that instance * * @param instPath path to an instance directory * @return true * @return false */ [[nodiscard]] bool isSymLinkUnder(const QString& instPath) const; [[nodiscard]] bool isMoreThanOneHardLink() const; QString canonicalFilePath() const { return m_containerFile.canonicalFilePath(); } private: void readFromZip(const QFileInfo& file); void readFromFS(const QFileInfo& file); void loadFromLevelDat(QByteArray data); protected: QFileInfo m_containerFile; QString m_containerOffsetPath; QString m_folderName; QString m_actualName; QString m_iconFile; QDateTime levelDatTime; QDateTime m_lastPlayed; int64_t m_size; int64_t m_randomSeed = 0; GameType m_gameType; bool is_valid = false; };