CactiChameleon9
CactiChameleon9 pushed to main at CactiChameleon9/doserver.top 2024-08-24 14:24:23 +01:00
e6e72ec127 Swap to markdown complient ordered list
db9ce4e4bc Improve list spacing and add varying ol
dc62c121ef Fix odd right margin on blockquotes
Compare 3 commits »
CactiChameleon9 pushed to main at CactiChameleon9/doserver.top 2024-08-24 13:22:03 +01:00
a6403d97ee Initial git tracking
CactiChameleon9 created branch main in CactiChameleon9/doserver.top 2024-08-24 13:22:03 +01:00
CactiChameleon9 created repository CactiChameleon9/doserver.top 2024-08-24 13:18:00 +01:00
CactiChameleon9 pushed to main at CactiChameleon9/Bedrock-Linux-Desktop-Ansible 2022-11-05 10:54:58 +00:00
4a7e980371 Add logseq
cd1168f3c2 Add better support for 32bit games
Compare 2 commits »
CactiChameleon9 pushed to main at CactiChameleon9/Bedrock-Linux-Desktop-Ansible 2022-10-05 18:43:41 +01:00
15b967fa0b Add lutris dependencies and heroic games launcher
880993db4e Add signal
ed8a660e3d Add lutris depends
d10d95fe44 Add lutris
Compare 4 commits »
CactiChameleon9 pushed to main at CactiChameleon9/Bedrock-Linux-Desktop-Ansible 2022-09-02 14:53:59 +01:00
be70506cec Add onlyoffice
0da0cc4119 Add legendary
7ea518be31 Add brave
be38e99af2 Add terminator
eccf9336e8 Add vscodium
Compare 5 commits »
CactiChameleon9 deleted branch card-rework from CactiChameleon9/Quit-Rolling-Around-gmtk-jam-2022 2022-08-24 09:51:59 +01:00
a6bc483e63 Merge pull request 'Completely refractor the project so the code isn't so terrible' (#7) from card-rework into main
c96ac0e2d2 Basic battle scene layout
bf15a8a824 Add support for hovering with the DiceView
41c2689e1f Add new hovering function to the itemcontainer
a2185e081c Redo basic DiceController with new generic ItemController
Compare 40 commits »
CactiChameleon9 merged pull request CactiChameleon9/Quit-Rolling-Around-gmtk-jam-2022#7 2022-08-24 09:51:59 +01:00
Completely refractor the project so the code isn't so terrible
CactiChameleon9 created pull request CactiChameleon9/Quit-Rolling-Around-gmtk-jam-2022#7 2022-08-24 09:51:09 +01:00
Completely refractor the project so the code isn't so terrible
c96ac0e2d2 Basic battle scene layout
bf15a8a824 Add support for hovering with the DiceView
Compare 2 commits »
TODO: figure out how to make enemy movement feel good and work well
Cards needed to do damage/ have effects
You can get more dice through other ways (such as killing enemies)
You get a new dice every x moves
Cards have a refresh time of x moves
Movement in a circle radius (1 step per radius) instead of tile based movement
41c2689e1f Add new hovering function to the itemcontainer
a2185e081c Redo basic DiceController with new generic ItemController