import socket import os from pynput import keyboard from pynput.mouse import Button, Controller from pynput import mouse MOUSE = Controller() SEPARATOR = "" BUFFER_SIZE = 128 # send 4096 bytes each time step host = "10.4.27.243" # the ip address or hostname of the server, the receiver # the port, let's use 10002 port = 10002 # the name of file we want to send, make sure it exists filename = "dataM.txt" # get the file size filesize = os.path.getsize("dataM.txt") # create the client socket s = socket.socket() print(f"[+] Connecting to {host}:{port}") s.connect((host, port)) print("[+] Connected.") # send the filename and filesize s.send(f"{filename}{SEPARATOR}{filesize}".encode()) def sendfile(): # start sending the file with open(filename, "rb") as f: while True: # read the bytes from the file bytes_read = f.read(BUFFER_SIZE) if not bytes_read: # file transmitting is done break # we use sendall to assure transimission in # busy networks s.sendall(bytes_read) # close the socket #s.close() ############################################################################## def on_click(x, y, button, pressed): print(button) text_file = open("dataM.txt", "w") if button == "Button.left": text_file.write(str("R")) else: text_file.write(str("L")) text_file.close() text_file = open("dataM.txt", "a") text_file.write(str(x)) text_file.write(",") text_file.write(str(y)) text_file.close() sendfile() with mouse.Listener( on_click = on_click) as listener: listener.join() ###############################################################################