[gd_scene load_steps=9 format=2] [ext_resource path="res://src/assets/shadow.png" type="Texture" id=2] [ext_resource path="res://src/nodes/units/Friend.gd" type="Script" id=3] [sub_resource type="Animation" id=1] resource_name = "Attack back" length = 0.8 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 12, 13, 14, 15, 14, 13 ] } [sub_resource type="Animation" id=2] resource_name = "Attack front" length = 0.8 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 8, 9, 10, 11, 10, 9 ] } [sub_resource type="Animation" id=3] resource_name = "Attacked front" length = 0.8 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 16, 17, 18, 19, 18, 17 ] } [sub_resource type="Animation" id=4] resource_name = "Attacked back" length = 0.8 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 20, 21, 22, 23, 22, 21 ] } [sub_resource type="Animation" id=5] length = 0.8 loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 2, 1 ] } [sub_resource type="Animation" id=6] resource_name = "Idle back" length = 0.8 loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 4, 5, 6, 7, 6, 5 ] } [node name="Friend" type="Node2D" groups=[ "friends", ]] z_index = 100 script = ExtResource( 3 ) unit_type = "Friend" [node name="Shadow" type="Sprite" parent="."] position = Vector2( 2.5, -8.5 ) scale = Vector2( 1.28125, 0.90625 ) texture = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 2, -12 ) hframes = 4 vframes = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Idle" "anims/Attack back" = SubResource( 1 ) "anims/Attack front" = SubResource( 2 ) "anims/Attacked front" = SubResource( 3 ) "anims/Attacked back" = SubResource( 4 ) anims/Idle = SubResource( 5 ) "anims/Idle back" = SubResource( 6 )