Compare commits
7 Commits
1148b61bbb
...
master
Author | SHA1 | Date | |
---|---|---|---|
c68a84f99b | |||
363c53d0e7 | |||
cb28c15a0e | |||
f187f690af | |||
596b879b41 | |||
e40f35c61a | |||
cffc7769ba |
@ -9,12 +9,18 @@
|
||||
config_version=4
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||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "BaseMove",
|
||||
"language": "GDScript",
|
||||
"path": "res://src/nodes/moves/BaseMove.gd"
|
||||
}, {
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||||
"base": "Node2D",
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||||
"class": "Unit",
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||||
"language": "GDScript",
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||||
"path": "res://src/classes/Unit.gd"
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} ]
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||||
_global_script_class_icons={
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||||
"BaseMove": "",
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||||
"Unit": ""
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||||
}
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||||
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||||
|
Binary file not shown.
@ -77,7 +77,9 @@ func move(movement : Vector2):
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if (potential_movement[2] == false): #not behind
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z_index = 100
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$UnitPopup.get_node("PopupMenu").popup()
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yield(get_tree().create_timer(.3), "timeout")
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var popup = $Canvas/UnitPopup
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popup.popup(Rect2(position.x + 0, position.y - 110, popup.rect_size.x, popup.rect_size.x))
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func attack(damage : int, points : int, pattern : PoolVector2Array):
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@ -113,3 +115,16 @@ func _physics_process(delta: float) -> void:
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emit_signal("turn_completed")
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_has_sent_turn_completed = true
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func _on_move_selected(move_num) -> void:
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#get move properties TODO
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var target_move = get_node(("Move" + move_num))
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var move_name = target_move.getName()
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var move_damage = target_move.getDamage()
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var move_points = target_move.getPoints()
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var move_pattern = target_move.getPattern()
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#run attack function
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attack(move_damage, move_points, move_pattern)
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|
139
src/classes/Unit.tscn
Normal file
139
src/classes/Unit.tscn
Normal file
@ -0,0 +1,139 @@
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||||
[gd_scene load_steps=10 format=2]
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||||
|
||||
[ext_resource path="res://src/classes/Unit.gd" type="Script" id=1]
|
||||
[ext_resource path="res://src/assets/shadow.png" type="Texture" id=2]
|
||||
[ext_resource path="res://src/nodes/UI/UnitPopup.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="Animation" id=1]
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||||
resource_name = "Attack back"
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length = 0.9
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||||
step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
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||||
"values": [ 12, 13, 14, 15, 14, 13 ]
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}
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||||
|
||||
[sub_resource type="Animation" id=2]
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||||
resource_name = "Attack front"
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||||
length = 0.9
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||||
step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
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||||
"values": [ 8, 9, 10, 11, 10, 9 ]
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||||
}
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||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Attacked back"
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||||
length = 0.9
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||||
step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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||||
tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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||||
"update": 1,
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||||
"values": [ 20, 21, 22, 23, 22, 21 ]
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||||
}
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||||
|
||||
[sub_resource type="Animation" id=3]
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||||
resource_name = "Attacked front"
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||||
length = 0.9
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step = 0.05
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tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
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||||
"values": [ 16, 17, 18, 19, 18, 17 ]
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||||
}
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||||
|
||||
[sub_resource type="Animation" id=5]
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||||
length = 0.9
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loop = true
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step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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||||
"update": 1,
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||||
"values": [ 0, 1, 2, 3, 2, 1 ]
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||||
}
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||||
|
||||
[sub_resource type="Animation" id=6]
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||||
resource_name = "Idle back"
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length = 0.9
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loop = true
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step = 0.05
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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||||
"update": 1,
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||||
"values": [ 4, 5, 6, 7, 6, 5 ]
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||||
}
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||||
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||||
[node name="Unit" type="Node2D"]
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||||
z_index = 100
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||||
script = ExtResource( 1 )
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||||
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||||
[node name="Shadow" type="Sprite" parent="."]
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||||
position = Vector2( 2.5, -8.5 )
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||||
scale = Vector2( 1.28125, 0.90625 )
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||||
texture = ExtResource( 2 )
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||||
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||||
[node name="Sprite" type="Sprite" parent="."]
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||||
position = Vector2( 2, -12 )
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hframes = 4
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vframes = 6
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||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Idle"
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"anims/Attack back" = SubResource( 1 )
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||||
"anims/Attack front" = SubResource( 2 )
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||||
"anims/Attacked back" = SubResource( 4 )
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||||
"anims/Attacked front" = SubResource( 3 )
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anims/Idle = SubResource( 5 )
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"anims/Idle back" = SubResource( 6 )
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||||
[node name="Canvas" type="CanvasLayer" parent="."]
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||||
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[node name="UnitPopup" parent="Canvas" instance=ExtResource( 3 )]
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margin_right = 40.0
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margin_bottom = 88.0
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||||
[connection signal="move_selected" from="Canvas/UnitPopup" to="." method="_on_move_selected"]
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8
src/nodes/UI/UnitPopup.gd
Normal file
8
src/nodes/UI/UnitPopup.gd
Normal file
@ -0,0 +1,8 @@
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||||
extends PopupPanel
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signal move_selected(move_num)
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func _move_selected(move_num: int) -> void:
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print(move_num)
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hide()
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emit_signal("move_selected", move_num)
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@ -1,13 +1,71 @@
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||||
[gd_scene load_steps=2 format=2]
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||||
[gd_scene load_steps=3 format=2]
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||||
|
||||
[ext_resource path="res://src/assets/theme.theme" type="Theme" id=1]
|
||||
[ext_resource path="res://src/nodes/UI/UnitPopup.gd" type="Script" id=2]
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||||
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||||
[node name="UnitPopup" type="Control"]
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margin_right = 20.0
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margin_bottom = 20.0
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[node name="PopupMenu" type="PopupPanel"]
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||||
margin_right = 39.0
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||||
margin_bottom = 97.0
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||||
theme = ExtResource( 1 )
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||||
script = ExtResource( 2 )
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||||
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||||
[node name="PopupMenu" type="PopupMenu" parent="."]
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||||
margin_right = 20.0
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||||
margin_bottom = 20.0
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items = [ "Move 1", null, 0, false, false, 0, 0, null, "", false, "Move 2", null, 0, false, false, 1, 0, null, "", false, "Move 3", null, 0, false, false, 2, 0, null, "", false, "Move 4", null, 0, false, false, 3, 0, null, "", false, "Move 5", null, 0, false, false, 4, 0, null, "", false ]
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||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
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||||
anchor_top = 0.5
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||||
anchor_right = 0.5
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||||
anchor_bottom = 0.5
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||||
margin_left = -16.0
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||||
margin_top = -44.5
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||||
margin_right = 16.0
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||||
margin_bottom = 44.5
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||||
alignment = 1
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||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer"]
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||||
margin_top = 4.0
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margin_right = 32.0
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||||
margin_bottom = 12.0
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||||
text = "Health"
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||||
align = 1
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||||
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||||
[node name="Label2" type="Label" parent="VBoxContainer"]
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||||
margin_top = 16.0
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||||
margin_right = 32.0
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||||
margin_bottom = 24.0
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||||
text = "Damage"
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||||
align = 1
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||||
|
||||
[node name="Move0" type="Button" parent="VBoxContainer"]
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||||
margin_top = 76.0
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||||
margin_right = 32.0
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||||
margin_bottom = 84.0
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||||
text = "Move 0"
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||||
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||||
[node name="Move1" type="Button" parent="VBoxContainer"]
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||||
margin_top = 28.0
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||||
margin_right = 32.0
|
||||
margin_bottom = 36.0
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||||
text = "Move 1"
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||||
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||||
[node name="Move2" type="Button" parent="VBoxContainer"]
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||||
margin_top = 40.0
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||||
margin_right = 32.0
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||||
margin_bottom = 48.0
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||||
text = "Move 2"
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||||
|
||||
[node name="Move3" type="Button" parent="VBoxContainer"]
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||||
margin_top = 52.0
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||||
margin_right = 32.0
|
||||
margin_bottom = 60.0
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||||
text = "Move 3"
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||||
|
||||
[node name="Move4" type="Button" parent="VBoxContainer"]
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||||
margin_top = 64.0
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||||
margin_right = 32.0
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||||
margin_bottom = 72.0
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||||
text = "Move 4"
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||||
|
||||
[connection signal="pressed" from="VBoxContainer/Move0" to="." method="_move_selected" binds= [ 0 ]]
|
||||
[connection signal="pressed" from="VBoxContainer/Move1" to="." method="_move_selected" binds= [ 1 ]]
|
||||
[connection signal="pressed" from="VBoxContainer/Move2" to="." method="_move_selected" binds= [ 2 ]]
|
||||
[connection signal="pressed" from="VBoxContainer/Move3" to="." method="_move_selected" binds= [ 3 ]]
|
||||
[connection signal="pressed" from="VBoxContainer/Move4" to="." method="_move_selected" binds= [ 4 ]]
|
||||
|
16
src/nodes/moves/BaseMove.gd
Normal file
16
src/nodes/moves/BaseMove.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
class_name BaseMove
|
||||
|
||||
export var title : String = "Move"
|
||||
export var power : int = 0
|
||||
export (String,
|
||||
"Normal", "Fire", "Water",
|
||||
"Grass", "Sound") var type : String = "Normal" #TODEC
|
||||
export (int, "Physical", "Special", "Status") var catagory : int #TODEC
|
||||
export var accuracy : int = 100 #TODEC
|
||||
export var makes_contact : bool = false #TODEC
|
||||
export var points : int = 3
|
||||
export var effect1 : String
|
||||
export var effect2 : String
|
||||
export var effect3 : String
|
||||
export (String, MULTILINE) var description : String
|
6
src/nodes/moves/BaseMove.tscn
Normal file
6
src/nodes/moves/BaseMove.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://src/nodes/moves/BaseMove.gd" type="Script" id=1]
|
||||
|
||||
[node name="BaseMove" type="Node"]
|
||||
script = ExtResource( 1 )
|
@ -1,134 +1,8 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://src/assets/shadow.png" type="Texture" id=1]
|
||||
[ext_resource path="res://src/classes/Unit.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://src/nodes/units/Foe.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Attack back"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 12, 13, 14, 15, 14, 13 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "Attack front"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8, 9, 10, 11, 10, 9 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "Attacked front"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 16, 17, 18, 19, 18, 17 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Attacked back"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 20, 21, 22, 23, 22, 21 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.8
|
||||
loop = true
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3, 2, 1 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Idle back"
|
||||
length = 0.8
|
||||
loop = true
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 4, 5, 6, 7, 6, 5 ]
|
||||
}
|
||||
|
||||
[node name="Foe" type="Node2D" groups=[
|
||||
"foes",
|
||||
]]
|
||||
[node name="Foe" groups=["foes"] instance=ExtResource( 1 )]
|
||||
script = ExtResource( 2 )
|
||||
unit_type = "Foe"
|
||||
movement_distance = 0
|
||||
|
||||
[node name="Shadow" type="Sprite" parent="."]
|
||||
position = Vector2( 2.5, -8.5 )
|
||||
scale = Vector2( 1.28125, 0.90625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 2, -12 )
|
||||
hframes = 4
|
||||
vframes = 6
|
||||
frame = 12
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Idle"
|
||||
"anims/Attack back" = SubResource( 1 )
|
||||
"anims/Attack front" = SubResource( 2 )
|
||||
"anims/Attacked front" = SubResource( 3 )
|
||||
"anims/Attacked back" = SubResource( 4 )
|
||||
anims/Idle = SubResource( 5 )
|
||||
"anims/Idle back" = SubResource( 6 )
|
||||
|
@ -1,134 +1,8 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://src/nodes/UI/UnitPopup.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://src/assets/shadow.png" type="Texture" id=2]
|
||||
[ext_resource path="res://src/classes/Unit.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://src/nodes/units/Friend.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Attack back"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 12, 13, 14, 15, 14, 13 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "Attack front"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8, 9, 10, 11, 10, 9 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Attacked back"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 20, 21, 22, 23, 22, 21 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "Attacked front"
|
||||
length = 0.8
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 16, 17, 18, 19, 18, 17 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.8
|
||||
loop = true
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3, 2, 1 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Idle back"
|
||||
length = 0.8
|
||||
loop = true
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 4, 5, 6, 7, 6, 5 ]
|
||||
}
|
||||
|
||||
[node name="Friend" type="Node2D" groups=["friends"]]
|
||||
z_index = 100
|
||||
[node name="Friend" groups=["friends"] instance=ExtResource( 1 )]
|
||||
script = ExtResource( 3 )
|
||||
unit_type = "Friend"
|
||||
|
||||
[node name="Shadow" type="Sprite" parent="."]
|
||||
position = Vector2( 2.5, -8.5 )
|
||||
scale = Vector2( 1.28125, 0.90625 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 2, -12 )
|
||||
hframes = 4
|
||||
vframes = 6
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Idle"
|
||||
"anims/Attack back" = SubResource( 1 )
|
||||
"anims/Attack front" = SubResource( 2 )
|
||||
"anims/Attacked back" = SubResource( 4 )
|
||||
"anims/Attacked front" = SubResource( 3 )
|
||||
anims/Idle = SubResource( 5 )
|
||||
"anims/Idle back" = SubResource( 6 )
|
||||
|
||||
[node name="UnitPopup" parent="." instance=ExtResource( 1 )]
|
||||
|
Reference in New Issue
Block a user