Change animation lengths to 0.9s

This commit is contained in:
CactiChameleon9 2022-03-22 08:44:33 +00:00
parent cffc7769ba
commit e40f35c61a
2 changed files with 13 additions and 12 deletions

View File

@ -6,7 +6,7 @@
[sub_resource type="Animation" id=1]
resource_name = "Attack back"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -23,7 +23,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=2]
resource_name = "Attack front"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -40,7 +40,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=4]
resource_name = "Attacked back"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -57,7 +57,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=3]
resource_name = "Attacked front"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -73,7 +73,7 @@ tracks/0/keys = {
}
[sub_resource type="Animation" id=5]
length = 0.8
length = 0.9
loop = true
step = 0.05
tracks/0/type = "value"
@ -91,7 +91,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=6]
resource_name = "Idle back"
length = 0.8
length = 0.9
loop = true
step = 0.05
tracks/0/type = "value"

View File

@ -6,7 +6,7 @@
[sub_resource type="Animation" id=1]
resource_name = "Attack back"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -23,7 +23,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=2]
resource_name = "Attack front"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -40,7 +40,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=4]
resource_name = "Attacked back"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -57,7 +57,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=3]
resource_name = "Attacked front"
length = 0.8
length = 0.9
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
@ -73,7 +73,7 @@ tracks/0/keys = {
}
[sub_resource type="Animation" id=5]
length = 0.8
length = 0.9
loop = true
step = 0.05
tracks/0/type = "value"
@ -91,7 +91,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id=6]
resource_name = "Idle back"
length = 0.8
length = 0.9
loop = true
step = 0.05
tracks/0/type = "value"
@ -121,6 +121,7 @@ texture = ExtResource( 2 )
position = Vector2( 2, -12 )
hframes = 4
vframes = 6
frame = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Idle"