Change animation lengths to 0.9s
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cffc7769ba
commit
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@ -6,7 +6,7 @@
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[sub_resource type="Animation" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "Attack back"
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resource_name = "Attack back"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -23,7 +23,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "Attack front"
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resource_name = "Attack front"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -40,7 +40,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=4]
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resource_name = "Attacked back"
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resource_name = "Attacked back"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -57,7 +57,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "Attacked front"
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resource_name = "Attacked front"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -73,7 +73,7 @@ tracks/0/keys = {
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}
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}
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=5]
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length = 0.8
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length = 0.9
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loop = true
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loop = true
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -91,7 +91,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=6]
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resource_name = "Idle back"
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resource_name = "Idle back"
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length = 0.8
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length = 0.9
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loop = true
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loop = true
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -6,7 +6,7 @@
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[sub_resource type="Animation" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "Attack back"
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resource_name = "Attack back"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -23,7 +23,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "Attack front"
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resource_name = "Attack front"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -40,7 +40,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=4]
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resource_name = "Attacked back"
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resource_name = "Attacked back"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -57,7 +57,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "Attacked front"
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resource_name = "Attacked front"
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length = 0.8
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length = 0.9
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/path = NodePath("Sprite:frame")
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@ -73,7 +73,7 @@ tracks/0/keys = {
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}
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}
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=5]
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length = 0.8
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length = 0.9
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loop = true
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loop = true
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -91,7 +91,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=6]
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resource_name = "Idle back"
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resource_name = "Idle back"
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length = 0.8
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length = 0.9
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loop = true
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loop = true
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -121,6 +121,7 @@ texture = ExtResource( 2 )
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position = Vector2( 2, -12 )
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position = Vector2( 2, -12 )
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hframes = 4
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hframes = 4
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vframes = 6
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vframes = 6
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frame = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Idle"
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autoplay = "Idle"
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