Add UnitPopup to foe
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commit
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@ -1,7 +1,8 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/assets/shadow.png" type="Texture" id=1]
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[ext_resource path="res://src/nodes/units/Foe.gd" type="Script" id=2]
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[ext_resource path="res://src/nodes/UI/UnitPopup.tscn" type="PackedScene" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "Attack back"
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@ -37,23 +38,6 @@ tracks/0/keys = {
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"values": [ 8, 9, 10, 11, 10, 9 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Attacked front"
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length = 0.8
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 16, 17, 18, 19, 18, 17 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "Attacked back"
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length = 0.8
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@ -71,6 +55,23 @@ tracks/0/keys = {
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"values": [ 20, 21, 22, 23, 22, 21 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Attacked front"
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length = 0.8
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 16, 17, 18, 19, 18, 17 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.8
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loop = true
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@ -106,9 +107,7 @@ tracks/0/keys = {
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"values": [ 4, 5, 6, 7, 6, 5 ]
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}
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[node name="Foe" type="Node2D" groups=[
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"foes",
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]]
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[node name="Foe" type="Node2D" groups=["foes"]]
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script = ExtResource( 2 )
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unit_type = "Foe"
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movement_distance = 0
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@ -128,7 +127,9 @@ frame = 12
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autoplay = "Idle"
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"anims/Attack back" = SubResource( 1 )
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"anims/Attack front" = SubResource( 2 )
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"anims/Attacked front" = SubResource( 3 )
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"anims/Attacked back" = SubResource( 4 )
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"anims/Attacked front" = SubResource( 3 )
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anims/Idle = SubResource( 5 )
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"anims/Idle back" = SubResource( 6 )
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[node name="UnitPopup" parent="." instance=ExtResource( 3 )]
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