Fix crash while attacking nothing

This commit is contained in:
CactiChameleon9 2022-03-17 08:57:58 +00:00
parent 15b477ca71
commit b200913a78

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@ -78,7 +78,7 @@ func move(movement : Vector2):
z_index = 100
func attack(damage : int, points : int, pattern : PoolVector2Array): #TODO
func attack(damage : int, points : int, pattern : PoolVector2Array):
if attack_points != 0:
#change animation to attacking
$AnimationPlayer.play("Attack front")
@ -87,9 +87,10 @@ func attack(damage : int, points : int, pattern : PoolVector2Array): #TODO
# and calls their attacked method
for i in range(pattern.size()):
var coord = Grid.position_to_coordinates(position, height)
var selected_name = Grid.grid[coord.x + pattern[i].x][coord.y + pattern[i].y][0]
var selected_name = Grid.grid[coord.x + pattern[i].x][coord.y + pattern[i].y]
print(coord.x + pattern[i].x, coord.y + pattern[i].y)
if selected_name:
get_node(("../" + selected_name)).attacked(damage, "") #TODO effects implementation
get_node(("../" + selected_name[0])).attacked(damage, "") #TODO effects implementation
#change the attack points left
attack_points = max(attack_points - points, 0) #keep >= 0