Fix crash while attacking nothing
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15b477ca71
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b200913a78
@ -78,7 +78,7 @@ func move(movement : Vector2):
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z_index = 100
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z_index = 100
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func attack(damage : int, points : int, pattern : PoolVector2Array): #TODO
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func attack(damage : int, points : int, pattern : PoolVector2Array):
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if attack_points != 0:
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if attack_points != 0:
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#change animation to attacking
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#change animation to attacking
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$AnimationPlayer.play("Attack front")
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$AnimationPlayer.play("Attack front")
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@ -87,9 +87,10 @@ func attack(damage : int, points : int, pattern : PoolVector2Array): #TODO
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# and calls their attacked method
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# and calls their attacked method
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for i in range(pattern.size()):
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for i in range(pattern.size()):
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var coord = Grid.position_to_coordinates(position, height)
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var coord = Grid.position_to_coordinates(position, height)
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var selected_name = Grid.grid[coord.x + pattern[i].x][coord.y + pattern[i].y][0]
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var selected_name = Grid.grid[coord.x + pattern[i].x][coord.y + pattern[i].y]
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print(coord.x + pattern[i].x, coord.y + pattern[i].y)
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if selected_name:
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if selected_name:
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get_node(("../" + selected_name)).attacked(damage, "") #TODO effects implementation
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get_node(("../" + selected_name[0])).attacked(damage, "") #TODO effects implementation
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#change the attack points left
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#change the attack points left
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attack_points = max(attack_points - points, 0) #keep >= 0
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attack_points = max(attack_points - points, 0) #keep >= 0
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