Fix spelling mistake in animation names

This commit is contained in:
CactiChameleon9 2022-03-17 09:11:47 +00:00
parent b200913a78
commit 5f04493981
2 changed files with 8 additions and 8 deletions

View File

@ -38,7 +38,7 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]
resource_name = "Attacted" resource_name = "Attacked front"
length = 0.8 length = 0.8
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
@ -55,7 +55,7 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
resource_name = "Attacted back" resource_name = "Attacked back"
length = 0.8 length = 0.8
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
@ -128,7 +128,7 @@ frame = 12
autoplay = "Idle" autoplay = "Idle"
"anims/Attack back" = SubResource( 1 ) "anims/Attack back" = SubResource( 1 )
"anims/Attack front" = SubResource( 2 ) "anims/Attack front" = SubResource( 2 )
anims/Attacted = SubResource( 3 ) "anims/Attacked front" = SubResource( 3 )
"anims/Attacted back" = SubResource( 4 ) "anims/Attacked back" = SubResource( 4 )
anims/Idle = SubResource( 5 ) anims/Idle = SubResource( 5 )
"anims/Idle back" = SubResource( 6 ) "anims/Idle back" = SubResource( 6 )

View File

@ -38,7 +38,7 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]
resource_name = "Attacted" resource_name = "Attacked front"
length = 0.8 length = 0.8
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
@ -55,7 +55,7 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
resource_name = "Attacted back" resource_name = "Attacked back"
length = 0.8 length = 0.8
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
@ -127,7 +127,7 @@ vframes = 6
autoplay = "Idle" autoplay = "Idle"
"anims/Attack back" = SubResource( 1 ) "anims/Attack back" = SubResource( 1 )
"anims/Attack front" = SubResource( 2 ) "anims/Attack front" = SubResource( 2 )
anims/Attacted = SubResource( 3 ) "anims/Attacked front" = SubResource( 3 )
"anims/Attacted back" = SubResource( 4 ) "anims/Attacked back" = SubResource( 4 )
anims/Idle = SubResource( 5 ) anims/Idle = SubResource( 5 )
"anims/Idle back" = SubResource( 6 ) "anims/Idle back" = SubResource( 6 )