Cleanup Grid.gd
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		| @@ -172,6 +172,7 @@ func position_to_coordinates (node_position : Vector2, height : int) -> Vector2: | ||||
| 	 | ||||
| 	return out | ||||
|  | ||||
|  | ||||
| func _is_in_grid (coordinates : Vector2) -> bool: | ||||
| 	if (coordinates.x >= GRID_SIZE.x or | ||||
| 		coordinates.y >= GRID_SIZE.y or | ||||
| @@ -180,6 +181,7 @@ func _is_in_grid (coordinates : Vector2) -> bool: | ||||
| 		return false | ||||
| 	return true | ||||
|  | ||||
|  | ||||
| func get_tile_behind_state (coordinates : Vector2) -> String: | ||||
| 	#checking if tiles are directly behind | ||||
| 	#the plus 1 and plus 2 mean that its a height difference of 2 or 3 required respectively  | ||||
| @@ -200,7 +202,8 @@ func get_tile_behind_state (coordinates : Vector2) -> String: | ||||
| 	else: | ||||
| 		return "n" #no | ||||
|  | ||||
| func get_around_coordinate(coordinate : Vector2, movement_distance : int): | ||||
|  | ||||
| func get_around_coordinate (coordinate : Vector2, movement_distance : int): | ||||
| 	#found https://godotengine.org/qa/64496/how-to-get-a-random-tile-in-a-radious | ||||
| 	 | ||||
| 	#disclude the tile being stood on | ||||
| @@ -228,7 +231,8 @@ func get_around_coordinate(coordinate : Vector2, movement_distance : int): | ||||
|  | ||||
| 	return positions | ||||
|  | ||||
| func _filter_moveable_spaces(positions_array, water_walk : bool = false, air_walk : bool = false, lava_walk : bool = false): | ||||
|  | ||||
| func _filter_moveable_spaces (positions_array, water_walk : bool = false, air_walk : bool = false, lava_walk : bool = false): | ||||
| 	#this uses happy path to filter out the invalid move spaces | ||||
| 	var new_pos_array = [] | ||||
| 	for i in positions_array.size(): | ||||
| @@ -252,7 +256,8 @@ func _filter_moveable_spaces(positions_array, water_walk : bool = false, air_wal | ||||
| 		new_pos_array.append(positions_array[i]) | ||||
| 	return new_pos_array | ||||
|  | ||||
| func display_selection(coordinate : Vector2, unit : Unit): | ||||
|  | ||||
| func display_selection (coordinate : Vector2, unit : Unit): | ||||
| 	var movement_amount = unit.movement_points | ||||
| 	print("hi") | ||||
| 	for i in range (movement_amount, -1, -1): | ||||
| @@ -268,7 +273,8 @@ func display_selection(coordinate : Vector2, unit : Unit): | ||||
| 		var area_moveable = _filter_moveable_spaces(area_around, unit.water_walk, unit.air_walk, unit.lava_walk) | ||||
| 		$SelectionAreaController.create_selection_from_array(area_moveable, i) | ||||
|  | ||||
| func remove_selection(): | ||||
|  | ||||
| func remove_selection (): | ||||
| 	$SelectionAreaController.emit_signal("remove_selection") | ||||
|  | ||||
|  | ||||
|   | ||||
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	 CactiChameleon9
					CactiChameleon9