Add some basic UI (move selecting)

This commit is contained in:
CactiChameleon9
2022-03-17 11:07:23 +00:00
parent 5492325441
commit 1148b61bbb
5 changed files with 38 additions and 22 deletions

View File

@ -1,5 +1,6 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://src/nodes/UI/UnitPopup.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/assets/shadow.png" type="Texture" id=2]
[ext_resource path="res://src/nodes/units/Friend.gd" type="Script" id=3]
@ -37,23 +38,6 @@ tracks/0/keys = {
"values": [ 8, 9, 10, 11, 10, 9 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Attacked front"
length = 0.8
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 16, 17, 18, 19, 18, 17 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Attacked back"
length = 0.8
@ -71,6 +55,23 @@ tracks/0/keys = {
"values": [ 20, 21, 22, 23, 22, 21 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Attacked front"
length = 0.8
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 16, 17, 18, 19, 18, 17 ]
}
[sub_resource type="Animation" id=5]
length = 0.8
loop = true
@ -106,9 +107,7 @@ tracks/0/keys = {
"values": [ 4, 5, 6, 7, 6, 5 ]
}
[node name="Friend" type="Node2D" groups=[
"friends",
]]
[node name="Friend" type="Node2D" groups=["friends"]]
z_index = 100
script = ExtResource( 3 )
unit_type = "Friend"
@ -127,7 +126,9 @@ vframes = 6
autoplay = "Idle"
"anims/Attack back" = SubResource( 1 )
"anims/Attack front" = SubResource( 2 )
"anims/Attacked front" = SubResource( 3 )
"anims/Attacked back" = SubResource( 4 )
"anims/Attacked front" = SubResource( 3 )
anims/Idle = SubResource( 5 )
"anims/Idle back" = SubResource( 6 )
[node name="UnitPopup" parent="." instance=ExtResource( 1 )]