Quit-Rolling-Around-gmtk-ja.../Scenes/BattleScene.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Characters/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/BattleScene.gd" type="Script" id=3]
[ext_resource path="res://UI/CardView.tscn" type="PackedScene" id=4]
[ext_resource path="res://UI/DiceView.tscn" type="PackedScene" id=5]
[ext_resource path="res://Assets/TestTile.png" type="Texture" id=6]
[ext_resource path="res://Characters/Enemy.tscn" type="PackedScene" id=7]
[sub_resource type="TileSet" id=1]
0/name = "icon.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 8, 4, 51, 19 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "TestTile.png 1"
1/texture = ExtResource( 6 )
1/tex_offset = Vector2( 16, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 160, 64 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[node name="BattleScene" type="Node2D"]
script = ExtResource( 3 )
[node name="TileMap" type="TileMap" parent="."]
mode = 2
tile_set = SubResource( 1 )
cell_size = Vector2( 128, 64 )
cell_custom_transform = Transform2D( 128, 0, 32, 64, 0, 0 )
centered_textures = true
format = 1
tile_data = PoolIntArray( 65538, 1, 0, 65539, 1, 0, 65540, 1, 0, 65541, 1, 0, 131074, 1, 0, 131075, 1, 0, 131076, 1, 0, 131077, 1, 0, 131078, 0, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 0, 0, 262150, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 524291, 0, 0, 524292, 0, 0 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 195, 283 )
[node name="Camera2D" type="Camera2D" parent="Player"]
offset = Vector2( 0, 200 )
current = true
drag_margin_h_enabled = true
drag_margin_v_enabled = true
drag_margin_left = 0.3
drag_margin_top = 0.05
drag_margin_right = 0.3
[node name="Enemy" parent="." instance=ExtResource( 7 )]
position = Vector2( 565, 218 )
[node name="Enemy2" parent="." instance=ExtResource( 7 )]
position = Vector2( 916, 218 )
[node name="Enemy3" parent="." instance=ExtResource( 7 )]
position = Vector2( 1140, 630 )
[node name="UI" type="CanvasLayer" parent="."]
[node name="CardView" parent="UI" instance=ExtResource( 4 )]
anchor_top = 0.509722
anchor_right = 0.754687
margin_top = -7.62939e-06
margin_right = 1.52588e-05
[node name="DiceView" parent="UI" instance=ExtResource( 5 )]
anchor_left = 0.754687
anchor_top = 0.509722
margin_left = 1.52588e-05
margin_top = -7.62939e-06
grow_horizontal = 0
[connection signal="do_damage" from="UI/CardView" to="." method="do_damage_around_player"]
[connection signal="do_effect" from="UI/CardView" to="." method="do_effect_around_player"]
[connection signal="do_movement" from="UI/CardView" to="." method="set_player_to_move"]
[connection signal="return_dice" from="UI/CardView" to="UI/DiceView" method="roll_dice"]
[connection signal="dice_selected" from="UI/DiceView" to="UI/CardView" method="set_currently_holding_dice"]