Quit-Rolling-Around-gmtk-ja.../UI/DiceView.gd

23 lines
455 B
GDScript

tool
extends Control
const dice_image_string = "res://Assets/Dice/Dice%s.png"
const hovering_shader = preload("res://UI/RainbowOutline.tres")
export (int, 0, 6) var dice_value : int = 0
export var hovering : bool setget set_hovering
func set_hovering(new_value):
hovering = new_value
if hovering:
self.material = hovering_shader
else:
self.material = null
func _physics_process(_delta):
self.texture = load(dice_image_string % dice_value)