Quit-Rolling-Around-gmtk-ja.../UI/CardView.gd

137 lines
3.4 KiB
GDScript

extends Control
signal card_view_removed(card_view)
const TYPE_COLORS = [
Color("#db4758"), # DAMAGE
Color("#3cc361"), # UTILITY
Color("#bcb64f"), # SPECIAL
Color("#bc5ec6"), # EFFECT
Color("#a4a4a4"), # MOVEMENT
]
const input_dice_view = preload("res://UI/InputDiceView.tscn")
var input_dice_views = []
var hovering : bool = false setget set_hovering
var card : Card = Card.new() setget update_cardview
func update_cardview(new_card = null):
# allow the update card function to work with and without setget
if new_card != null and new_card != card:
disconnect_signals()
card = new_card
connect_signals()
# change the color of the panel to match the appropriate type
var card_style = $"%Background".get('custom_styles/panel').duplicate(true)
card_style.set_bg_color(TYPE_COLORS[card.card_info.type])
$"%Background".set('custom_styles/panel', card_style)
# change the name and description
$"%Name".text = card.card_info.name
$"%Description".text = card.card_info.description
# remove the old input dice views
for i in input_dice_views:
i.queue_free()
input_dice_views = []
# add the correct number of input dice views
for i in card.card_info.number_of_dice:
add_input_dice_view()
# set the extra info
var extra_text = ""
if card.card_info.addition_dice == true:
# set the dice to have the remaining addition
extra_text = str(card.addition_dice_amount)
else:
# set the dice to have a list of accepted dice
for dice in card.card_info.accepted_dice:
extra_text += str(dice) + ", "
extra_text = extra_text.trim_suffix(", ")
for i in input_dice_views:
i.set_extra_info(extra_text)
# set bold dice if addition dice
if card.card_info.addition_dice == true:
for i in input_dice_views:
i.bold = true
#TODO: same dice UI support
#TODO: hover UI support maybe
# add an input_dice_view to the array (for easy management)
# and to the autogrid
func add_input_dice_view():
var dice_view = input_dice_view.instance()
input_dice_views.append(dice_view)
$"%AutoGrid".add_child(dice_view)
# this is run once the card emits card_removed
func card_view_run(do_emit_signal : bool = true):
# emit card_view_removed signal
if do_emit_signal: emit_signal("card_view_removed", self)
# play the disappearing input dice animation
play_input_dice_animations()
# play the using animation
$AnimationPlayer.play("Fly Off")
yield($AnimationPlayer, "animation_finished")
# remove the card completely once used
queue_free()
func card_view_remove(do_emit_signal : bool = true):
# emit card_view_removed signal
if do_emit_signal: emit_signal("card_view_removed", self)
# play the remove animation
$AnimationPlayer.play("Drop Off")
yield($AnimationPlayer, "animation_finished")
# remove the card completely once used
queue_free()
func play_input_dice_animations():
for i in input_dice_views:
i.run_disappear_animation()
func disconnect_signals():
if card.get_signal_connection_list("card_removed") == []:
return
card.disconnect("card_removed", self, "card_view_run")
func connect_signals():
card.connect("card_removed", self, "card_view_run")
func set_hovering(value : bool):
# set the hovering value
hovering = value
# wait until the old animation is finished
if ($AnimationPlayer.current_animation != "Hovering"
and $AnimationPlayer.current_animation != ""):
yield($AnimationPlayer, "animation_finished")
if hovering:
$AnimationPlayer.play("Hovering")
if not hovering:
$AnimationPlayer.play("RESET")