tool extends Control export var bold : bool setget set_bold func _process(_delta): # update the pivot offset to make sure the object's animations # are always centered $Sprite.rect_pivot_offset = rect_size/2 $Particles2D.position = rect_size/2 func set_extra_info(text : String): $"%ExtraInfo".text = text func set_bold(is_bold : bool = true): if is_bold: $Sprite.texture = load("res://Assets/DiceInputBold.png") else: $Sprite.texture = load("res://Assets/DiceInput.png") bold = is_bold