Completely refractor the project so the code isn't so terrible #7
@ -1,37 +0,0 @@
|
||||
extends Control
|
||||
|
||||
signal scene_finished
|
||||
signal scene_failed
|
||||
|
||||
var active : bool = false
|
||||
|
||||
const card_view_scene = preload("res://UI/CardView.tscn")
|
||||
|
||||
var character : Character = Character.new() setget update_cards_shown
|
||||
var card_views = []
|
||||
|
||||
|
||||
func update_cards_shown(new_character = null):
|
||||
|
||||
# allow the update card shown function to work with and without setget
|
||||
if new_character != null:
|
||||
character = new_character
|
||||
|
||||
# remove the old cards
|
||||
for card_view in card_views:
|
||||
yield(card_view.card_view_remove(false), "completed")
|
||||
card_views = []
|
||||
|
||||
# add cards the new cards from the character
|
||||
for card in character.cards:
|
||||
var new_card_view = card_view_scene.instance()
|
||||
new_card_view.card = card
|
||||
$Margin/HBox.add_child(new_card_view)
|
||||
card_views.append(new_card_view)
|
||||
new_card_view.connect("card_view_removed", self, "remove_from_card_views")
|
||||
|
||||
|
||||
func remove_from_card_views(card_view):
|
||||
var to_remove : int = card_views.find(card_view)
|
||||
if to_remove != -1:
|
||||
card_views.remove(to_remove)
|
@ -1,11 +1,16 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UI/CardContainer.gd" type="Script" id=5]
|
||||
[ext_resource path="res://UI/CardView.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UI/ItemContainer.gd" type="Script" id=2]
|
||||
|
||||
[node name="CardContainer" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 5 )
|
||||
script = ExtResource( 2 )
|
||||
item_view_scene = ExtResource( 1 )
|
||||
child_holder = NodePath("Margin/HBox")
|
||||
character_property = "cards"
|
||||
view_property = "card"
|
||||
|
||||
[node name="Margin" type="MarginContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
|
40
UI/ItemContainer.gd
Normal file
40
UI/ItemContainer.gd
Normal file
@ -0,0 +1,40 @@
|
||||
extends Control
|
||||
|
||||
signal scene_finished
|
||||
signal scene_failed
|
||||
|
||||
var active : bool = false
|
||||
|
||||
export (PackedScene) var item_view_scene
|
||||
export (NodePath) var child_holder
|
||||
export (String) var character_property = "items"
|
||||
export (String) var view_property = "item"
|
||||
|
||||
var character : Character = Character.new() setget update_items_shown
|
||||
var item_views = []
|
||||
|
||||
|
||||
func update_items_shown(new_character = null):
|
||||
|
||||
# allow the update item shown function to work with and without setget
|
||||
if new_character != null:
|
||||
character = new_character
|
||||
|
||||
# remove the old items
|
||||
for item_view in item_views:
|
||||
yield(item_view.item_view_remove(false), "completed")
|
||||
item_views = []
|
||||
|
||||
# add items the new items from the character
|
||||
for item in character.get(character_property):
|
||||
var new_item_view = item_view_scene.instance()
|
||||
new_item_view.set(view_property, item)
|
||||
get_node(child_holder).add_child(new_item_view)
|
||||
item_views.append(new_item_view)
|
||||
new_item_view.connect("item_view_removed", self, "remove_from_item_views")
|
||||
|
||||
|
||||
func remove_from_item_views(item_view):
|
||||
var to_remove : int = item_views.find(item_view)
|
||||
if to_remove != -1:
|
||||
item_views.remove(to_remove)
|
Loading…
Reference in New Issue
Block a user