Completely refractor the project so the code isn't so terrible #7
@ -1,9 +1,14 @@
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tool
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extends Control
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func _process(_delta):
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# update the pivot offset to make sure the object's animations
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# are always centered
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$Sprite.rect_pivot_offset = rect_size/2
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$Particles2D.position = rect_size/2
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func set_extra_info(text : String):
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$"%ExtraInfo".text = text
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@ -130,16 +130,6 @@ speed_scale = 2.0
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process_material = SubResource( 12 )
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texture = ExtResource( 2 )
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[node name="ExtraInfo" type="Label" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 7 )
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align = 1
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valign = 1
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[node name="Sprite" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -150,6 +140,17 @@ texture = ExtResource( 2 )
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expand = true
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stretch_mode = 6
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[node name="ExtraInfo" type="Label" parent="."]
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unique_name_in_owner = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 7 )
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align = 1
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valign = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Disappear = SubResource( 8 )
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anims/RESET = SubResource( 9 )
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Block a user