Completely refractor the project so the code isn't so terrible #7

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CactiChameleon9 merged 39 commits from card-rework into main 2022-08-24 09:51:59 +01:00
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@ -5,7 +5,7 @@ signal return_dice(dice_number)
signal do_movement(movement_range) signal do_movement(movement_range)
signal do_damage(damage, damage_range) signal do_damage(damage, damage_range)
signal do_effect(effect, effect_range) signal do_effect(effect, effect_range)
signal card_removed(card_self) signal card_removed()
export (Resource) var card_info = preload("res://Assets/CardDB/Default.tres") export (Resource) var card_info = preload("res://Assets/CardDB/Default.tres")
@ -138,6 +138,6 @@ func run_card():
input_dice = [] input_dice = []
#card is used, disappear #card is used, disappear
emit_signal("card_removed", self) emit_signal("card_removed")
queue_free() queue_free()