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2 Commits
24cc1b8f04
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97322b565f
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97322b565f | |||
263d323d58 |
@ -1,3 +1,17 @@
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extends Node2D
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extends Node2D
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export var starting_pos : Vector2 = Vector2.ZERO
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export var map_position : Vector2 = Vector2.ZERO
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var target_position : Vector2 = Vector2.ZERO
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var moving : bool = false
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func _physics_process(delta):
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# If the 2 positions are close enough, then not moving
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moving = false if target_position.round() == position.round() else true
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if not moving: return
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#TODO: Replace with tween magic
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position += (target_position - position)/2.5
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@ -25,5 +25,11 @@ func _physics_process(delta):
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if movement_queue.find(Vector2.ZERO) != -1:
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if movement_queue.find(Vector2.ZERO) != -1:
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movement_queue.remove(movement_queue.find(Vector2.ZERO))
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movement_queue.remove(movement_queue.find(Vector2.ZERO))
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if len(movement_queue) == 0:
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return
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#move the character once space in the queue if not moving
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if not $Player.moving:
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$Player.map_position += movement_queue.pop_front()
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$Player.target_position = $TileMap.map_to_world($Player.map_position)
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$Player.target_position += $TileMap.cell_size/2
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25
UI/Card.gd
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25
UI/Card.gd
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@ -0,0 +1,25 @@
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tool
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extends Control
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enum TYPE {
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DAMAGE = 0
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UTILITY = 1
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SPECIAL = 2
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EFFECT = 3
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}
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const TYPE_COLORS = [
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Color("#db4758"), # DAMAGE
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Color("#3cc361"), # UTILITY
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Color("#ddd55c"), # SPECIAL
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Color("#bc5ec6"), # EFFECT
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]
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export (TYPE) var type
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func _ready():
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var card_style = $PanelContainer.get('custom_styles/panel').duplicate(true)
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card_style.set_bg_color(TYPE_COLORS[type])
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$PanelContainer.set('custom_styles/panel', card_style)
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16
UI/Card.tscn
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16
UI/Card.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://UI/Card.gd" type="Script" id=1]
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[ext_resource path="res://UI/CardStyle.tres" type="StyleBox" id=2]
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[node name="Card" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource( 1 )
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[node name="PanelContainer" type="PanelContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_styles/panel = ExtResource( 2 )
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7
UI/CardStyle.tres
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7
UI/CardStyle.tres
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[gd_resource type="StyleBoxFlat" format=2]
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[resource]
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corner_radius_top_left = 20
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corner_radius_top_right = 20
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corner_radius_bottom_right = 20
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corner_radius_bottom_left = 20
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35
UI/CardView.tscn
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35
UI/CardView.tscn
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@ -0,0 +1,35 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UI/Card.tscn" type="PackedScene" id=1]
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[node name="CardView" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="HBox" type="HBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_constants/separation = 50
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[node name="Card1" parent="HBox" instance=ExtResource( 1 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 308.0
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margin_bottom = 600.0
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type = 1
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[node name="Card2" parent="HBox" instance=ExtResource( 1 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 358.0
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margin_right = 666.0
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margin_bottom = 600.0
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type = 2
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[node name="Card3" parent="HBox" instance=ExtResource( 1 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 716.0
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margin_right = 1024.0
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margin_bottom = 600.0
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type = 3
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