Add support for inputting dice and vairable amounts inputs

This commit is contained in:
CactiChameleon9 2022-07-16 14:37:51 +01:00
parent 47025af8c5
commit f7de541341

View File

@ -1,8 +1,7 @@
tool
extends Control
export (Resource) var card_info
signal return_dice(dice_number)
const TYPE_COLORS = [
Color("#db4758"), # DAMAGE
@ -12,9 +11,45 @@ const TYPE_COLORS = [
Color("#a4a4a4"), # MOVEMENT
]
export (Resource) var card_info
var input_dice = []
func _ready():
# change the color of the panel to match the appropriate type
var card_style = $PanelContainer.get('custom_styles/panel').duplicate(true)
card_style.set_bg_color(TYPE_COLORS[card_info.type])
$PanelContainer.set('custom_styles/panel', card_style)
# add more input dice if needed
for i in range(1, card_info.number_of_dice):
var new_input_dice = get_node("VBox/AutoGrid/InputDice0").duplicate(true)
new_input_dice.name = "InputDice%s" % i
$VBox/AutoGrid.add_child(new_input_dice)
# change the name and description
$VBox/Name.text = card_info.name
$VBox/Description.text = card_info.description
func dice_inputted(dice_number : int):
#check if dice is within dice range
if dice_number >= 1 and dice_number <= 6:
return
#if accepted dice is specified, check if the dice is in the list
if (len(card_info.accepted_dice) != 0 and
not dice_number in card_info.accepted_dice):
emit_signal("return_dice", dice_number)
return
input_dice.append(dice_number)
if len(input_dice) == card_info.number_of_dice:
run_card()
func run_card():
pass