Make Card a class
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@ -1,4 +1,5 @@
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extends Node
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extends Node
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class_name Card
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signal return_dice(dice_number)
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signal return_dice(dice_number)
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signal do_movement(movement_range)
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signal do_movement(movement_range)
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@ -6,7 +7,7 @@ signal do_damage(damage, damage_range)
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signal do_effect(effect, effect_range)
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signal do_effect(effect, effect_range)
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signal card_removed(card_self)
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signal card_removed(card_self)
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export (Resource) var card_info
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export (Resource) var card_info = preload("res://Assets/CardDB/Default.tres")
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var input_dice = []
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var input_dice = []
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var addition_dice_amount = card_info.addition_amount
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var addition_dice_amount = card_info.addition_amount
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@ -9,6 +9,11 @@
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config_version=4
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config_version=4
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_global_script_classes=[ {
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_global_script_classes=[ {
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"base": "Node",
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"class": "Card",
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"language": "GDScript",
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"path": "res://UI/Card.gd"
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}, {
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"base": "Resource",
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"base": "Resource",
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"class": "CardResource",
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"class": "CardResource",
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"language": "GDScript",
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"language": "GDScript",
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@ -20,6 +25,7 @@ _global_script_classes=[ {
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"path": "res://Characters/Character.gd"
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"path": "res://Characters/Character.gd"
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} ]
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} ]
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_global_script_class_icons={
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_global_script_class_icons={
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"Card": "",
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"CardResource": "",
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"CardResource": "",
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"Character": ""
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"Character": ""
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}
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}
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