Add dice and diceview
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UI/Dice.gd
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UI/Dice.gd
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tool
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extends Control
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const dice_image_string = "res://Assets/Dice/Dice%s.png"
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export (int, 1, 6) var dice_value : int setget _set_dice_value
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func _set_dice_value(new_value):
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dice_value = new_value
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self.texture = load(dice_image_string % new_value)
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func _ready():
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randomize()
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self.dice_value = round(rand_range(0.5, 6.49999999))
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UI/Dice.tscn
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UI/Dice.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UI/Dice.gd" type="Script" id=2]
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[node name="Dice" type="TextureRect"]
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margin_right = 100.0
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margin_bottom = 100.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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expand = true
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stretch_mode = 6
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script = ExtResource( 2 )
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UI/DiceView.gd
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UI/DiceView.gd
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extends Control
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const dice = preload("res://UI/Dice.tscn")
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var current_dice = []
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func roll_dice(specific_value : int = 0):
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# make a new dice instance and add it to the grid container
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var new_dice = dice.instance()
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$Margin/AutoGrid.add_child(new_dice)
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# if a specifc dice choosen, make new dice that type
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if specific_value in [1, 2, 3, 4, 5, 6]:
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new_dice.dice_value = specific_value
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# add the current dice to the list of dice
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current_dice.append(new_dice)
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UI/DiceView.tscn
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UI/DiceView.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://AutoGridContainer - Full Version/AutoGridContainer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UI/DiceView.gd" type="Script" id=2]
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[ext_resource path="res://UI/Dice.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Assets/Dice/Dice6.png" type="Texture" id=4]
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[ext_resource path="res://Assets/Dice/Dice1.png" type="Texture" id=5]
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[node name="DiceView" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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[node name="Margin" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 30.0
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margin_top = 30.0
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margin_right = -30.0
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margin_bottom = -30.0
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[node name="AutoGrid" parent="Margin" instance=ExtResource( 1 )]
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margin_right = 1220.0
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margin_bottom = 660.0
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[node name="Dice" parent="Margin/AutoGrid" instance=ExtResource( 3 )]
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texture = ExtResource( 5 )
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dice_value = 1
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[node name="Dice2" parent="Margin/AutoGrid" instance=ExtResource( 3 )]
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texture = ExtResource( 5 )
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dice_value = 1
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[node name="Dice3" parent="Margin/AutoGrid" instance=ExtResource( 3 )]
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texture = ExtResource( 5 )
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dice_value = 1
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[node name="Dice4" parent="Margin/AutoGrid" instance=ExtResource( 3 )]
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texture = ExtResource( 4 )
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dice_value = 6
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