Add selection shader to show selected dice
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@ -9,9 +9,13 @@ var player_movement_range = 5
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func _ready():
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# start with the DiceView being selected
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$Diceiew.selected = true
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$CardView.selected = false
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self.selected = false
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$UI/DiceView.selected = true
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$UI/CardView.selected = false
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self.player_to_move = false
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$UI/DiceView.roll_dice()
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$UI/DiceView.roll_dice()
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$UI/DiceView.roll_dice()
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func set_player_to_move(movement_range : int = 0):
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