From bf15a8a824afe1d7c0c45d1083ce8bcbb244cce5 Mon Sep 17 00:00:00 2001 From: CactiChameleon9 Date: Wed, 24 Aug 2022 09:44:17 +0100 Subject: [PATCH] Add support for hovering with the DiceView --- UI/DiceView.gd | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/UI/DiceView.gd b/UI/DiceView.gd index 9cd9b73..f9c82c1 100644 --- a/UI/DiceView.gd +++ b/UI/DiceView.gd @@ -2,16 +2,16 @@ tool extends Control const dice_image_string = "res://Assets/Dice/Dice%s.png" -const selected_shader = preload("res://UI/RainbowOutline.tres") +const hovering_shader = preload("res://UI/RainbowOutline.tres") export (int, 0, 6) var dice_value : int = 0 -export var selected : bool setget set_selected +export var hovering : bool setget set_hovering -func set_selected(new_value): - selected = new_value - if selected: - self.material = selected_shader +func set_hovering(new_value): + hovering = new_value + if hovering: + self.material = hovering_shader else: self.material = null