Setup signals to give information from running cards

This commit is contained in:
2022-07-17 16:47:27 +01:00
parent 08a265a14b
commit b4f33f30b6
7 changed files with 56 additions and 21 deletions

View File

@ -22,6 +22,12 @@ func _ready():
$UI/DiceView.roll_dice()
func do_damage_around_player(damage, damage_range):
pass
func do_effect_around_player(effect, effect_range):
pass
func set_player_to_move(movement_range : int = 0):
player_to_move = true
player_movement_range = movement_range

View File

@ -76,5 +76,8 @@ margin_left = 1.52588e-05
margin_top = -7.62939e-06
grow_horizontal = 0
[connection signal="do_damage" from="UI/CardView" to="." method="do_damage_around_player"]
[connection signal="do_effect" from="UI/CardView" to="." method="do_effect_around_player"]
[connection signal="do_movement" from="UI/CardView" to="." method="set_player_to_move"]
[connection signal="return_dice" from="UI/CardView" to="UI/DiceView" method="roll_dice"]
[connection signal="dice_selected" from="UI/DiceView" to="UI/CardView" method="set_currently_holding_dice"]