Setup signals to give information from running cards
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@ -9,20 +9,6 @@ enum TYPE {
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MOVEMENT
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}
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enum EFFECT {
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POISON
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BURN
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CONFUSION
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WEAKNESS
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SPLIT
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DOUBLE
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HALF
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FLIP
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DUPLICATE
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REROLL
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}
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enum ACCEPTED_DICE {
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DICE_1
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DICE_2
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@ -44,7 +30,7 @@ export (int) var move_dice_multiplyer
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export (int) var damage_amount_addition
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export (int) var damage_dice_multiplyer
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export (Array, EFFECT) var effects
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export (Array, Global.EFFECT) var effects
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export (Array, ACCEPTED_DICE) var accepted_dice
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