Partially fix the active controller
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@ -3,6 +3,7 @@ extends Node2D
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signal scene_finished
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signal scene_failed
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var active : bool = false
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var character = null setget new_character
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var movement_queue = []
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@ -78,5 +79,8 @@ func character_movement():
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func _physics_process(_delta):
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if not active:
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return
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character_movement()
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character_movement_input()
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