Fix player reverting back to default position upon first move
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@ -3,8 +3,8 @@
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://Characters/Player.gd" type="Script" id=2]
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[ext_resource path="res://Characters/Player.gd" type="Script" id=2]
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[node name="Player" type="Node2D"]
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[node name="Player" type="Node2D" groups=["OnMap"]]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="." groups=["OnMap"]]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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@ -26,6 +26,8 @@ func _ready():
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for child in get_children():
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for child in get_children():
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if child.is_in_group("OnMap"):
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if child.is_in_group("OnMap"):
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child.map_position = $TileMap.world_to_map(child.position)
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child.map_position = $TileMap.world_to_map(child.position)
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child.target_position = $TileMap.map_to_world(child.map_position)
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child.target_position += $TileMap.cell_size/2
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func do_damage_around_player(damage, damage_range):
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func do_damage_around_player(damage, damage_range):
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