Remove uneeded self vairable from remove_card signal

This commit is contained in:
CactiChameleon9 2022-07-29 21:30:52 +01:00
parent 4f89e06066
commit 7040c0e09d

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@ -5,7 +5,7 @@ signal return_dice(dice_number)
signal do_movement(movement_range)
signal do_damage(damage, damage_range)
signal do_effect(effect, effect_range)
signal card_removed(card_self)
signal card_removed()
export (Resource) var card_info = preload("res://Assets/CardDB/Default.tres")
@ -138,6 +138,6 @@ func run_card():
input_dice = []
#card is used, disappear
emit_signal("card_removed", self)
emit_signal("card_removed")
queue_free()