Fix a few crashes to do with logic ordering
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@ -71,8 +71,9 @@ func _physics_process(delta):
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#if the enter key is pressed, input the dice into the card
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if Input.is_action_just_pressed("ui_accept"):
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current_cards[hovering_card].dice_inputted(currently_holding_dice)
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current_cards[hovering_card].hovering_dice = null
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current_cards[hovering_card].dice_inputted(currently_holding_dice)
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hovering_card = 0
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selected = false
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@ -17,6 +17,11 @@ func _physics_process(delta):
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selected_dice = null
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return
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# skip turn if the list is empty
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if len(current_dice) == 0:
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selected = false
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return
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# if selected dice is null, add a value
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if not selected_dice:
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selected_dice = 0
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