Add InputDiceView and disappear animation
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238a04b460
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9
UI/InputDiceView.gd
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UI/InputDiceView.gd
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tool
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extends Control
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func _process(_delta):
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# update the pivot offset to make sure the object's animations
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# are always centered
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$Sprite.rect_pivot_offset = rect_size/2
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$Particles2D.position = rect_size/2
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153
UI/InputDiceView.tscn
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UI/InputDiceView.tscn
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Assets/Metropolis-font/Metropolis-Medium.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://Assets/DiceInput.png" type="Texture" id=2]
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[ext_resource path="res://UI/InputDiceView.gd" type="Script" id=3]
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[sub_resource type="Curve" id=10]
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_data = [ Vector2( 0, 0.121591 ), 0.0, 4.0026, 0, 0, Vector2( 1, 0 ), -1.48166, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=11]
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curve = SubResource( 10 )
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[sub_resource type="ParticlesMaterial" id=12]
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lifetime_randomness = 0.12
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flag_disable_z = true
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direction = Vector3( 0, 0, 0 )
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 44.59
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orbit_velocity = 0.56
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orbit_velocity_random = 0.48
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linear_accel = -1.37
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radial_accel = -11.78
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scale = 0.01
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scale_curve = SubResource( 11 )
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hue_variation = 0.03
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hue_variation_random = 1.0
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[sub_resource type="DynamicFont" id=7]
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size = 64
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use_filter = true
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font_data = ExtResource( 1 )
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[sub_resource type="Animation" id=8]
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resource_name = "Disappear"
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length = 0.5
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step = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:rect_scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.09, 0.11, 0.5 ),
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"transitions": PoolRealArray( 0.406125, 0.392292, 2.07053, 3.36359 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1.2, 1.2 ), Vector2( 1.2, 1.2 ), Vector2( 1e-05, 1e-05 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:rect_rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.09, 0.11, 0.5 ),
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"transitions": PoolRealArray( 0.406125, 0.392292, 2.92817, 3.36359 ),
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"update": 0,
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"values": [ 0.0, 55.0, 55.0, -155.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Particles2D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=9]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:rect_scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:rect_rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Particles2D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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[node name="InputDiceView" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 640, 360 )
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scale = Vector2( 5, 5 )
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emitting = false
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amount = 6
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lifetime = 0.75
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one_shot = true
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speed_scale = 2.0
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process_material = SubResource( 12 )
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texture = ExtResource( 2 )
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[node name="ExtraInfo" type="Label" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 7 )
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align = 1
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valign = 1
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[node name="Sprite" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 75, 75 )
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rect_pivot_offset = Vector2( 640, 360 )
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size_flags_horizontal = 3
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size_flags_vertical = 3
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texture = ExtResource( 2 )
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expand = true
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stretch_mode = 6
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Disappear = SubResource( 8 )
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anims/RESET = SubResource( 9 )
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