Add InputDiceView and disappear animation

This commit is contained in:
CactiChameleon9 2022-07-25 09:11:42 +01:00
parent 238a04b460
commit 67143708bc
2 changed files with 162 additions and 0 deletions

9
UI/InputDiceView.gd Normal file
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@ -0,0 +1,9 @@
tool
extends Control
func _process(_delta):
# update the pivot offset to make sure the object's animations
# are always centered
$Sprite.rect_pivot_offset = rect_size/2
$Particles2D.position = rect_size/2

153
UI/InputDiceView.tscn Normal file
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Assets/Metropolis-font/Metropolis-Medium.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://Assets/DiceInput.png" type="Texture" id=2]
[ext_resource path="res://UI/InputDiceView.gd" type="Script" id=3]
[sub_resource type="Curve" id=10]
_data = [ Vector2( 0, 0.121591 ), 0.0, 4.0026, 0, 0, Vector2( 1, 0 ), -1.48166, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=11]
curve = SubResource( 10 )
[sub_resource type="ParticlesMaterial" id=12]
lifetime_randomness = 0.12
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 44.59
orbit_velocity = 0.56
orbit_velocity_random = 0.48
linear_accel = -1.37
radial_accel = -11.78
scale = 0.01
scale_curve = SubResource( 11 )
hue_variation = 0.03
hue_variation_random = 1.0
[sub_resource type="DynamicFont" id=7]
size = 64
use_filter = true
font_data = ExtResource( 1 )
[sub_resource type="Animation" id=8]
resource_name = "Disappear"
length = 0.5
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.09, 0.11, 0.5 ),
"transitions": PoolRealArray( 0.406125, 0.392292, 2.07053, 3.36359 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.2, 1.2 ), Vector2( 1.2, 1.2 ), Vector2( 1e-05, 1e-05 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:rect_rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.09, 0.11, 0.5 ),
"transitions": PoolRealArray( 0.406125, 0.392292, 2.92817, 3.36359 ),
"update": 0,
"values": [ 0.0, 55.0, 55.0, -155.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=9]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:rect_rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[node name="InputDiceView" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( 640, 360 )
scale = Vector2( 5, 5 )
emitting = false
amount = 6
lifetime = 0.75
one_shot = true
speed_scale = 2.0
process_material = SubResource( 12 )
texture = ExtResource( 2 )
[node name="ExtraInfo" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 7 )
align = 1
valign = 1
[node name="Sprite" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
rect_min_size = Vector2( 75, 75 )
rect_pivot_offset = Vector2( 640, 360 )
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource( 2 )
expand = true
stretch_mode = 6
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Disappear = SubResource( 8 )
anims/RESET = SubResource( 9 )