Add Utility effects implemtation

This commit is contained in:
CactiChameleon9 2022-07-16 16:00:51 +01:00
parent ce07155494
commit 638bb9439a

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@ -85,5 +85,54 @@ func dice_inputted(dice_number : int):
func run_card(): func run_card():
# calculate the damage amount # calculate the damage amount
var damage = card_info.damage_amount_addition var damage = card_info.damage_amount_addition
for dice in input_dice: for dice_number in input_dice:
damage += card_info.damage_dice_multiplyer * dice damage += card_info.damage_dice_multiplyer * dice_number
# do any utility dice returns
for dice_number in input_dice:
if card_info.EFFECT.SPLIT in card_info.effects:
var halfed_dice = float(dice_number)/2.0
var new_dice1 = halfed_dice
var new_dice2 = halfed_dice
#if decimal value, then minus half and add half
if halfed_dice % 1 != 0:
new_dice1 -= 0.5
new_dice2 += 0.5
emit_signal("return_dice", new_dice1)
emit_signal("return_dice", new_dice1)
if card_info.EFFECT.DOUBLE in card_info.effects:
var new_dice1 = dice_number * 2
var new_dice2 = 0
#dice has to be smaller than 7
if new_dice1 > 6:
new_dice1 -= 6
new_dice2 = 6
emit_signal("return_dice", new_dice1)
if new_dice2 != 0: emit_signal("return_dice", new_dice1)
if card_info.EFFECT.HALF in card_info.effects:
var new_dice = float(dice_number)/2.0
#if decimal valued, add 0.5 or - 0.5 at random
if new_dice % 1 != 0:
new_dice += round(randf()) - 0.5
emit_signal("return_dice", new_dice)
if card_info.EFFECT.FLIP in card_info.effects:
# all opposite sides of a dice add up to 7
emit_signal("return_dice", 7 - dice_number)
if card_info.EFFECT.DUPLICATE in card_info.effects:
emit_signal("return_dice", dice_number)
emit_signal("return_dice", dice_number)
input_dice = []