Remove debug prints and fix cards not running with in range dice

This commit is contained in:
CactiChameleon9 2022-07-17 16:04:37 +01:00
parent 5bd9d2efb3
commit 634c9e9d30
3 changed files with 5 additions and 5 deletions

View File

@ -74,7 +74,7 @@ func dice_inputted(dice_number):
return
#check if dice is within dice range
if dice_number >= 1 and dice_number <= 6:
if dice_number < 1 and dice_number > 6:
return
#if accepted dice is specified, check if the dice is in the list

View File

@ -14,7 +14,6 @@ var currently_holding_dice = null
func set_currently_holding_dice(dice_number : int):
currently_holding_dice = dice_number
print(dice_number)
func _physics_process(delta):
@ -50,9 +49,12 @@ func _physics_process(delta):
# show the dice over the card if hovering
current_cards[hovering_card].hovering_dice = currently_holding_dice
#if the enter key is pressed, remove the selected card and emit the signal
#if the enter key is pressed, input the dice into the card
if Input.is_action_just_pressed("ui_accept"):
current_cards[hovering_card].dice_inputted(currently_holding_dice)
current_cards[hovering_card].hovering_dice = null
selected = false
func draw_card(specific_card : String = ""):

View File

@ -47,8 +47,6 @@ func _physics_process(delta):
#if the enter key is pressed, remove the selected dice and emit the signal
if Input.is_action_just_pressed("ui_accept"):
emit_signal("dice_selected", current_dice[selected_dice].dice_value)
print(current_dice[selected_dice].dice_value)
print("current_dice[selected_dice].dice_value")
current_dice[selected_dice].queue_free()
current_dice.remove(selected_dice)