Make selecting a dice do something to the CardView
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@ -13,6 +13,10 @@ func _ready():
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$UI/CardView.selected = false
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self.player_to_move = false
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$UI/CardView.draw_card()
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$UI/CardView.draw_card()
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$UI/CardView.draw_card()
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$UI/DiceView.roll_dice()
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$UI/DiceView.roll_dice()
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$UI/DiceView.roll_dice()
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@ -40,6 +44,7 @@ func _physics_process(delta):
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# select the card chooser if dice is selected
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if (Input.is_action_just_pressed("ui_accept")
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and $UI/DiceView.selected == true):
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yield(get_tree().create_timer(0.1), "timeout") #TODO BAD WORKAROUND
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$UI/DiceView.selected = false
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$UI/CardView.selected = true
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@ -33,14 +33,8 @@
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": null,
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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[node name="BattleScene" type="Node2D"]
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@ -81,3 +75,5 @@ anchor_top = 0.509722
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margin_left = 1.52588e-05
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margin_top = -7.62939e-06
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grow_horizontal = 0
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[connection signal="dice_selected" from="UI/DiceView" to="UI/CardView" method="set_currently_holding_dice"]
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