Improve card run animation
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7040c0e09d
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@ -12,6 +12,7 @@ script = ExtResource( 1 )
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[node name="Scroll" type="ScrollContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_clip_content = false
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size_flags_horizontal = 3
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size_flags_vertical = 3
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scroll_horizontal_enabled = false
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64
TempBattle.tscn
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64
TempBattle.tscn
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@ -0,0 +1,64 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Characters/Character.gd" type="Script" id=1]
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[ext_resource path="res://UI/CardContainer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://UI/Card.gd" type="Script" id=3]
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[ext_resource path="res://Assets/CardDB/Broadsword.tres" type="Resource" id=4]
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[ext_resource path="res://Assets/CardDB/Poisonous apple.tres" type="Resource" id=5]
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[ext_resource path="res://Assets/CardDB/Magic Carving Knife.tres" type="Resource" id=6]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Node2D
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func _ready():
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$CanvasLayer/CardContainer.character = $Character
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yield(get_tree().create_timer(1), \"timeout\")
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$Character/Card2.run_card()
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yield(get_tree().create_timer(5), \"timeout\")
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$CanvasLayer/CardContainer.character = $Character2
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yield(get_tree().create_timer(5), \"timeout\")
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$Character2/Card4.run_card()
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"
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[node name="TempBattle" type="Node2D"]
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script = SubResource( 1 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="CardContainer" parent="CanvasLayer" instance=ExtResource( 2 )]
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margin_top = 317.0
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margin_right = -321.0
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[node name="Character" type="Node2D" parent="."]
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script = ExtResource( 1 )
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[node name="Card1" type="Node" parent="Character"]
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script = ExtResource( 3 )
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card_info = ExtResource( 4 )
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[node name="Card2" type="Node" parent="Character"]
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script = ExtResource( 3 )
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card_info = ExtResource( 5 )
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[node name="Card3" type="Node" parent="Character"]
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script = ExtResource( 3 )
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[node name="Character2" type="Node2D" parent="."]
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script = ExtResource( 1 )
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[node name="Card4" type="Node" parent="Character2"]
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script = ExtResource( 3 )
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card_info = ExtResource( 4 )
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[node name="Card5" type="Node" parent="Character2"]
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script = ExtResource( 3 )
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card_info = ExtResource( 5 )
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[node name="Card6" type="Node" parent="Character2"]
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script = ExtResource( 3 )
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card_info = ExtResource( 6 )
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[node name="Character3" type="Node2D" parent="."]
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script = ExtResource( 1 )
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@ -1,4 +1,3 @@
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tool
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extends Control
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signal card_view_removed(card_view)
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@ -81,8 +80,7 @@ func card_view_run(do_emit_signal : bool = true):
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if do_emit_signal: emit_signal("card_view_removed", self)
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# play the disappearing input dice animation
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for i in input_dice_views:
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yield(i.run_disappear_animation(), "completed")
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play_input_dice_animations()
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# play the using animation
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$AnimationPlayer.play("Fly Off")
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@ -104,6 +102,11 @@ func card_view_remove(do_emit_signal : bool = true):
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queue_free()
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func play_input_dice_animations():
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for i in input_dice_views:
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i.run_disappear_animation()
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func disconnect_signals():
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if card.get_signal_connection_list("card_removed") == []:
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return
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@ -42,7 +42,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=7]
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resource_name = "Fly Off"
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length = 0.5
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length = 1.5
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step = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("LocalPosition:rect_position")
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@ -51,10 +51,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 5, 1 ),
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"times": PoolRealArray( 0, 0.4, 0.65, 1.3 ),
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"transitions": PoolRealArray( 0.647041, 0.647041, 4, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -999 ) ]
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 20 ), Vector2( 0, -700 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:rect_scale")
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@ -63,11 +63,25 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.18, 0.5 ),
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"times": PoolRealArray( 0, 0.65, 1.3 ),
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"transitions": PoolRealArray( 1, 6.06286, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1.4 ) ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "play_input_dice_animations"
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} ]
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}
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[sub_resource type="Animation" id=8]
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length = 0.001
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@ -108,6 +122,7 @@ script = ExtResource( 1 )
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[node name="LocalPosition" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = 6.10352e-05
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[node name="Background" type="PanelContainer" parent="LocalPosition"]
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unique_name_in_owner = true
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@ -71,6 +71,18 @@ tracks/2/keys = {
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"update": 1,
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"values": [ false, true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/ExtraInfo:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.25 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=9]
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length = 0.001
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@ -110,6 +122,18 @@ tracks/2/keys = {
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"update": 0,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/ExtraInfo:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[node name="InputDiceView" type="Control"]
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anchor_right = 1.0
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@ -140,7 +164,7 @@ texture = ExtResource( 2 )
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expand = true
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stretch_mode = 6
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[node name="ExtraInfo" type="Label" parent="."]
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[node name="ExtraInfo" type="Label" parent="Sprite"]
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unique_name_in_owner = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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