From 50028931136e81c32179476b8e0022a16f12cb16 Mon Sep 17 00:00:00 2001 From: CactiChameleon9 Date: Fri, 29 Jul 2022 21:29:28 +0100 Subject: [PATCH] Add card_view_removed signal and fix a few bugs --- UI/CardView.gd | 31 +++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/UI/CardView.gd b/UI/CardView.gd index fa570e7..01f2518 100644 --- a/UI/CardView.gd +++ b/UI/CardView.gd @@ -1,6 +1,8 @@ tool extends Control +signal card_view_removed(card_view) + const TYPE_COLORS = [ Color("#db4758"), # DAMAGE Color("#3cc361"), # UTILITY @@ -15,15 +17,11 @@ var input_dice_views = [] var card : Card = Card.new() setget update_cardview -func _ready(): - update_cardview() - connect_signals() - - func update_cardview(new_card = null): # allow the update card function to work with and without setget - if new_card != null: + if new_card != null and new_card != card: + disconnect_signals() card = new_card connect_signals() @@ -36,6 +34,11 @@ func update_cardview(new_card = null): $"%Name".text = card.card_info.name $"%Description".text = card.card_info.description + # remove the old input dice views + for i in input_dice_views: + i.queue_free() + input_dice_views = [] + # add the correct number of input dice views for i in card.card_info.number_of_dice: add_input_dice_view() @@ -73,7 +76,9 @@ func add_input_dice_view(): # this is run once the card emits card_removed -func card_view_run(): +func card_view_run(do_emit_signal : bool = true): + # emit card_view_removed signal + if do_emit_signal: emit_signal("card_view_removed", self) # play the disappearing input dice animation for i in input_dice_views: @@ -87,7 +92,10 @@ func card_view_run(): queue_free() -func card_view_remove(): +func card_view_remove(do_emit_signal : bool = true): + # emit card_view_removed signal + if do_emit_signal: emit_signal("card_view_removed", self) + # play the remove animation $AnimationPlayer.play("Drop Off") yield($AnimationPlayer, "animation_finished") @@ -96,5 +104,12 @@ func card_view_remove(): queue_free() +func disconnect_signals(): + if card.get_signal_connection_list("card_removed") == []: + return + + card.disconnect("card_removed", self, "card_view_run") + + func connect_signals(): card.connect("card_removed", self, "card_view_run")