Fix starting positions for characters, add some groups, add enermies to battlescene
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@ -2,10 +2,9 @@ extends Node2D
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export var map_position : Vector2 = Vector2.ZERO
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var target_position : Vector2 = Vector2.ZERO
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onready var target_position : Vector2 = position
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var moving : bool = false
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func _physics_process(delta):
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# If the 2 positions are close enough, then not moving
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@ -3,7 +3,7 @@
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://Characters/Enemy.gd" type="Script" id=2]
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[node name="Enemy" type="Node2D" groups=["Enemy"]]
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[node name="Enemy" type="Node2D" groups=["Enemy", "OnMap"]]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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@ -2,10 +2,9 @@ extends Node2D
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export var map_position : Vector2 = Vector2.ZERO
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var target_position : Vector2 = Vector2.ZERO
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onready var target_position : Vector2 = position
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var moving : bool = false
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func _physics_process(delta):
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# If the 2 positions are close enough, then not moving
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@ -6,5 +6,5 @@
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[node name="Player" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="." groups=["OnMap"]]
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texture = ExtResource( 1 )
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