Fix starting positions for characters, add some groups, add enermies to battlescene

This commit is contained in:
2022-07-17 17:37:01 +01:00
parent d0e99788fb
commit 3ad8e574dd
6 changed files with 22 additions and 8 deletions

View File

@ -2,10 +2,9 @@ extends Node2D
export var map_position : Vector2 = Vector2.ZERO
var target_position : Vector2 = Vector2.ZERO
onready var target_position : Vector2 = position
var moving : bool = false
func _physics_process(delta):
# If the 2 positions are close enough, then not moving

View File

@ -3,7 +3,7 @@
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Characters/Enemy.gd" type="Script" id=2]
[node name="Enemy" type="Node2D" groups=["Enemy"]]
[node name="Enemy" type="Node2D" groups=["Enemy", "OnMap"]]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]

View File

@ -2,10 +2,9 @@ extends Node2D
export var map_position : Vector2 = Vector2.ZERO
var target_position : Vector2 = Vector2.ZERO
onready var target_position : Vector2 = position
var moving : bool = false
func _physics_process(delta):
# If the 2 positions are close enough, then not moving

View File

@ -6,5 +6,5 @@
[node name="Player" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
[node name="Sprite" type="Sprite" parent="." groups=["OnMap"]]
texture = ExtResource( 1 )