PrismLauncher/logic/net/NetJob.h
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

125 lines
3.0 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QtNetwork>
#include <QLabel>
#include "NetAction.h"
#include "ByteArrayDownload.h"
#include "MD5EtagDownload.h"
#include "CacheDownload.h"
#include "HttpMetaCache.h"
#include "ForgeXzDownload.h"
#include "logic/tasks/ProgressProvider.h"
class NetJob;
typedef std::shared_ptr<NetJob> NetJobPtr;
class NetJob : public ProgressProvider
{
Q_OBJECT
public:
explicit NetJob(QString job_name) : ProgressProvider(), m_job_name(job_name) {};
template <typename T> bool addNetAction(T action)
{
NetActionPtr base = std::static_pointer_cast<NetAction>(action);
base->m_index_within_job = downloads.size();
downloads.append(action);
part_info pi;
{
pi.current_progress = base->currentProgress();
pi.total_progress = base->totalProgress();
pi.failures = base->numberOfFailures();
}
parts_progress.append(pi);
total_progress += pi.total_progress;
// if this is already running, the action needs to be started right away!
if (isRunning())
{
emit progress(current_progress, total_progress);
connect(base.get(), SIGNAL(succeeded(int)), SLOT(partSucceeded(int)));
connect(base.get(), SIGNAL(failed(int)), SLOT(partFailed(int)));
connect(base.get(), SIGNAL(progress(int, qint64, qint64)),
SLOT(partProgress(int, qint64, qint64)));
base->start();
}
return true;
}
NetActionPtr operator[](int index)
{
return downloads[index];
}
;
NetActionPtr first()
{
if (downloads.size())
return downloads[0];
return NetActionPtr();
}
int size() const
{
return downloads.size();
}
virtual void getProgress(qint64 &current, qint64 &total)
{
current = current_progress;
total = total_progress;
}
;
virtual QString getStatus() const
{
return m_job_name;
}
virtual bool isRunning() const
{
return m_running;
}
;
QStringList getFailedFiles();
signals:
void started();
void progress(qint64 current, qint64 total);
void succeeded();
void failed();
public
slots:
virtual void start();
// FIXME: implement
virtual void abort() {};
private
slots:
void partProgress(int index, qint64 bytesReceived, qint64 bytesTotal);
void partSucceeded(int index);
void partFailed(int index);
private:
struct part_info
{
qint64 current_progress = 0;
qint64 total_progress = 1;
int failures = 0;
};
QString m_job_name;
QList<NetActionPtr> downloads;
QList<part_info> parts_progress;
qint64 current_progress = 0;
qint64 total_progress = 0;
int num_succeeded = 0;
int num_failed = 0;
bool m_running = false;
};