PrismLauncher/gui/MainWindow.h
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

212 lines
4.6 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include <QProcess>
#include <QTimer>
#include "logic/lists/InstanceList.h"
#include "logic/BaseInstance.h"
#include "logic/auth/MojangAccount.h"
class QToolButton;
class LabeledToolButton;
class QLabel;
class InstanceProxyModel;
class KCategorizedView;
class KCategoryDrawer;
class MinecraftProcess;
class ConsoleWindow;
namespace Ui
{
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void closeEvent(QCloseEvent *event);
// Browser Dialog
void openWebPage(QUrl url);
void checkSetDefaultJava();
void checkMigrateLegacyAssets();
private
slots:
void onCatToggled(bool);
void on_actionAbout_triggered();
void on_actionAddInstance_triggered();
void on_actionCopyInstance_triggered();
void on_actionChangeInstGroup_triggered();
void on_actionChangeInstIcon_triggered();
void on_actionViewInstanceFolder_triggered();
void on_actionConfig_Folder_triggered();
void on_actionViewSelectedInstFolder_triggered();
void on_actionRefresh_triggered();
void on_actionViewCentralModsFolder_triggered();
void on_actionCheckUpdate_triggered();
void on_actionSettings_triggered();
void on_actionManageAccounts_triggered();
void on_actionReportBug_triggered();
void on_actionMoreNews_triggered();
void newsButtonClicked();
void on_mainToolBar_visibilityChanged(bool);
// void on_instanceView_customContextMenuRequested(const QPoint &pos);
void on_actionLaunchInstance_triggered();
void on_actionLaunchInstanceOffline_triggered();
void on_actionDeleteInstance_triggered();
void on_actionRenameInstance_triggered();
void on_actionMakeDesktopShortcut_triggered();
void on_actionChangeInstMCVersion_triggered();
void on_actionEditInstMods_triggered();
void on_actionEditInstNotes_triggered();
/*!
* Launches the currently selected instance with the default account.
* If no default account is selected, prompts the user to pick an account.
*/
void doLaunch(bool online = true);
/*!
* Launches the given instance with the given account.
* This function assumes that the given account has a valid, usable access token.
*/
void launchInstance(BaseInstance *instance, AuthSessionPtr session);
/*!
* Prepares the given instance for launch with the given account.
*/
void updateInstance(BaseInstance *instance, AuthSessionPtr account);
void onGameUpdateError(QString error);
void taskStart();
void taskEnd();
void on_actionChangeInstLWJGLVersion_triggered();
void instanceEnded();
void on_actionInstanceSettings_triggered();
// called when an icon is changed in the icon model.
void iconUpdated(QString);
void showInstanceContextMenu(const QPoint&);
public
slots:
void instanceActivated(QModelIndex);
void instanceChanged(const QModelIndex &current, const QModelIndex &previous);
void selectionBad();
void startTask(Task *task);
void updateAvailable(QString repo, QString versionName, int versionId);
void notificationsChanged();
void activeAccountChanged();
void changeActiveAccount();
void repopulateAccountsMenu();
void updateNewsLabel();
void updateStatusUI();
void updateStatusFailedUI();
void reloadStatus();
/*!
* Runs the DownloadUpdateTask and installs updates.
*/
void downloadUpdates(QString repo, int versionId, bool installOnExit=false);
protected:
bool eventFilter(QObject *obj, QEvent *ev);
void setCatBackground(bool enabled);
void updateInstanceToolIcon(QString new_icon);
void setSelectedInstanceById(const QString &id);
private:
Ui::MainWindow *ui;
KCategoryDrawer *drawer;
KCategorizedView *view;
InstanceProxyModel *proxymodel;
MinecraftProcess *proc;
ConsoleWindow *console;
LabeledToolButton *renameButton;
QToolButton *changeIconButton;
QToolButton* newsLabel;
BaseInstance *m_selectedInstance;
QString m_currentInstIcon;
Task *m_versionLoadTask;
QLabel *m_statusLeft;
QLabel *m_statusRight;
QToolButton *m_statusRefresh;
QMenu *accountMenu;
QToolButton *accountMenuButton;
QAction *manageAccountsAction;
QTimer statusTimer;
};