PrismLauncher/logic/MinecraftProcess.h
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

143 lines
3.4 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QProcess>
#include <QString>
#include "BaseInstance.h"
/**
* @brief the MessageLevel Enum
* defines what level a message is
*/
namespace MessageLevel
{
enum Enum
{
MultiMC, /**< MultiMC Messages */
Debug, /**< Debug Messages */
Info, /**< Info Messages */
Message, /**< Standard Messages */
Warning, /**< Warnings */
Error, /**< Errors */
Fatal, /**< Fatal Errors */
PrePost, /**< Pre/Post Launch command output */
};
}
/**
* @file data/minecraftprocess.h
* @brief The MinecraftProcess class
*/
class MinecraftProcess : public QProcess
{
Q_OBJECT
public:
/**
* @brief MinecraftProcess constructor
* @param inst the Instance pointer to launch
*/
MinecraftProcess(BaseInstance *inst);
/**
* @brief launch minecraft
*/
void launch();
BaseInstance *instance()
{
return m_instance;
}
void setWorkdir(QString path);
void setLaunchScript(QString script)
{
launchScript = script;
}
void setNativeFolder(QString natives)
{
m_nativeFolder = natives;
}
void killMinecraft();
inline void setLogin(AuthSessionPtr session)
{
m_session = session;
}
signals:
/**
* @brief emitted when Minecraft immediately fails to run
*/
void launch_failed(BaseInstance *);
/**
* @brief emitted when the PreLaunchCommand fails
*/
void prelaunch_failed(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when the PostLaunchCommand fails
*/
void postlaunch_failed(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when mc has finished and the PostLaunchCommand was run
*/
void ended(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when we want to log something
* @param text the text to log
* @param level the level to log at
*/
void log(QString text, MessageLevel::Enum level = MessageLevel::MultiMC);
protected:
BaseInstance *m_instance = nullptr;
QString m_err_leftover;
QString m_out_leftover;
QProcess m_prepostlaunchprocess;
bool killed = false;
AuthSessionPtr m_session;
QString launchScript;
QString m_nativeFolder;
protected
slots:
void finish(int, QProcess::ExitStatus status);
void on_stdErr();
void on_stdOut();
void on_prepost_stdOut();
void on_prepost_stdErr();
void logOutput(const QStringList &lines,
MessageLevel::Enum defaultLevel = MessageLevel::Message,
bool guessLevel = true, bool censor = true);
void logOutput(QString line,
MessageLevel::Enum defaultLevel = MessageLevel::Message,
bool guessLevel = true, bool censor = true);
private:
QString censorPrivateInfo(QString in);
MessageLevel::Enum guessLevel(const QString &message, MessageLevel::Enum defaultLevel);
MessageLevel::Enum getLevel(const QString &levelName);
};