PrismLauncher/gui/dialogs/AccountListDialog.cpp
Andrew f3a9dde52e Rework the password dialog
It's now used as a general purpose "account edit dialog". It'll be used
for entering usernames, passwords, or both.
2013-11-28 21:40:40 -06:00

150 lines
4.3 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/auth/AuthenticateTask.h>
#include <logic/net/NetJob.h>
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons.
ui->listView->setModel(m_accounts.get());
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged), SLOT(listChanged));
connect(m_accounts.get(), SIGNAL(activeAccountChanged), SLOT(listChanged));
updateButtonStates();
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::listChanged()
{
updateButtonStates();
}
void AccountListDialog::on_addAccountBtn_clicked()
{
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListDialog::on_setDefaultBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::addAccount(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.username());
QString password(loginDialog.password());
MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
ProgressDialog progDialog(this);
AuthenticateTask authTask(account, password, &progDialog);
if (progDialog.exec(&authTask))
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = authTask.getMojangAccount();
m_accounts->addAccount(account);
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
}
}