PrismLauncher/CMakeLists.txt
Sefa Eyeoglu efa414c442
refactor: initial migration to QuaZip 1.2
Let's move off our custom QuaZip. In the olden times we needed the
custom version of QuaZip, as it was basically unmaintained and on
SourceForge (eww). But nowadays it's maintained and on GitHub. See
new GitHub page: https://github.com/stachenov/quazip
2022-01-31 21:40:59 +01:00

268 lines
11 KiB
CMake

cmake_minimum_required(VERSION 3.1)
if(WIN32)
# In Qt 5.1+ we have our own main() function, don't autolink to qtmain on Windows
cmake_policy(SET CMP0020 OLD)
endif()
project(Launcher)
enable_testing()
string(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BUILD_DIR}" IS_IN_SOURCE_BUILD)
if(IS_IN_SOURCE_BUILD)
message(FATAL_ERROR "You are building the Launcher in-source. Please separate the build tree from the source tree.")
endif()
##################################### Set CMake options #####################################
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/")
# Output all executables and shared libs in the main build folder, not in subfolders.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
if(UNIX)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
endif()
set(CMAKE_JAVA_TARGET_OUTPUT_DIR ${PROJECT_BINARY_DIR}/jars)
######## Set compiler flags ########
set(CMAKE_CXX_STANDARD_REQUIRED true)
set(CMAKE_C_STANDARD_REQUIRED true)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_C_STANDARD 11)
include(GenerateExportHeader)
set(CMAKE_CXX_FLAGS " -Wall -pedantic -Werror -Wno-deprecated-declarations -D_GLIBCXX_USE_CXX11_ABI=0 -fstack-protector-strong --param=ssp-buffer-size=4 -O3 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS}")
if(UNIX AND APPLE)
set(CMAKE_CXX_FLAGS " -stdlib=libc++ ${CMAKE_CXX_FLAGS}")
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror=return-type")
# Fix build with Qt 5.13
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DQT_NO_DEPRECATED_WARNINGS=Y")
##################################### Set Application options #####################################
######## Set version numbers ########
set(Launcher_VERSION_MAJOR 1)
set(Launcher_VERSION_MINOR 0)
set(Launcher_VERSION_HOTFIX 5)
# Build number
set(Launcher_VERSION_BUILD -1 CACHE STRING "Build number. -1 for no build number.")
# Build platform.
set(Launcher_BUILD_PLATFORM "" CACHE STRING "A short string identifying the platform that this build was built for. Only used by the notification system and to display in the about dialog.")
# Channel list URL
set(Launcher_UPDATER_BASE "" CACHE STRING "Base URL for the updater.")
# Notification URL
set(Launcher_NOTIFICATION_URL "" CACHE STRING "URL for checking for notifications.")
# The metadata server
set(Launcher_META_URL "https://meta.polymc.org/v1/" CACHE STRING "URL to fetch Launcher's meta files from.")
# Imgur API Client ID
set(Launcher_IMGUR_CLIENT_ID "5b97b0713fba4a3" CACHE STRING "Client ID you can get from Imgur when you register an application")
# MSA Client ID
set(Launcher_MSA_CLIENT_ID "17b47edd-c884-4997-926d-9e7f9a6b4647" CACHE STRING "Client ID you can get from Microsoft Identity Platform when you register an application")
# Bug tracker URL
set(Launcher_BUG_TRACKER_URL "https://github.com/PolyMC/PolyMC/issues" CACHE STRING "URL for the bug tracker.")
# Discord URL
set(Launcher_DISCORD_URL "https://discord.gg/Z52pwxWCHP" CACHE STRING "URL for the Discord guild.")
# Subreddit URL
set(Launcher_SUBREDDIT_URL "" CACHE STRING "URL for the subreddit.")
#### Check the current Git commit and branch
include(GetGitRevisionDescription)
get_git_head_revision(Launcher_GIT_REFSPEC Launcher_GIT_COMMIT)
message(STATUS "Git commit: ${Launcher_GIT_COMMIT}")
message(STATUS "Git refspec: ${Launcher_GIT_REFSPEC}")
set(Launcher_RELEASE_VERSION_NAME "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}")
#### Custom target to just print the version.
add_custom_target(version echo "Version: ${Launcher_RELEASE_VERSION_NAME}")
add_custom_target(tcversion echo "\\#\\#teamcity[setParameter name=\\'env.LAUNCHER_VERSION\\' value=\\'${Launcher_RELEASE_VERSION_NAME}\\']")
################################ 3rd Party Libs ################################
# Find the required Qt parts
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Concurrent REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5Test REQUIRED)
find_package(Qt5Xml REQUIRED)
find_package(QuaZip-Qt5 REQUIRED)
# The Qt5 cmake files don't provide its install paths, so ask qmake.
include(QMakeQuery)
query_qmake(QT_INSTALL_PLUGINS QT_PLUGINS_DIR)
query_qmake(QT_INSTALL_IMPORTS QT_IMPORTS_DIR)
query_qmake(QT_INSTALL_LIBS QT_LIBS_DIR)
query_qmake(QT_INSTALL_LIBEXECS QT_LIBEXECS_DIR)
query_qmake(QT_HOST_DATA QT_DATA_DIR)
set(QT_MKSPECS_DIR ${QT_DATA_DIR}/mkspecs)
if (Qt5_POSITION_INDEPENDENT_CODE)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
####################################### Program Info #######################################
set(Launcher_APP_BINARY_NAME "polymc" CACHE STRING "Name of the Launcher binary")
add_subdirectory(program_info)
####################################### Install layout #######################################
# How to install the build results
set(Launcher_LAYOUT "auto" CACHE STRING "The layout for the launcher installation (auto, win-bundle, lin-nodeps, lin-system, mac-bundle)")
set_property(CACHE Launcher_LAYOUT PROPERTY STRINGS auto win-bundle lin-nodeps lin-system mac-bundle)
if(Launcher_LAYOUT STREQUAL "auto")
if(UNIX AND APPLE)
set(Launcher_LAYOUT_REAL "mac-bundle")
elseif(UNIX)
set(Launcher_LAYOUT_REAL "lin-nodeps")
elseif(WIN32)
set(Launcher_LAYOUT_REAL "win-bundle")
else()
message(FATAL_ERROR "Cannot choose a sensible install layout for your platform.")
endif()
else()
set(Launcher_LAYOUT_REAL ${Launcher_LAYOUT})
endif()
if(Launcher_LAYOUT_REAL STREQUAL "mac-bundle")
set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(LIBRARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(PLUGIN_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources")
set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars")
set(BUNDLE_DEST_DIR ".")
# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app")
# Mac bundle settings
set(MACOSX_BUNDLE_BUNDLE_NAME "${Launcher_Name}")
set(MACOSX_BUNDLE_INFO_STRING "${Launcher_Name}: Minecraft launcher and management utility.")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.multimc.${Launcher_Name}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_ICON_FILE ${Launcher_Name}.icns)
set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2015-2021 ${Launcher_Copyright}")
# directories to look for dependencies
set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
# install as bundle
set(INSTALL_BUNDLE "full")
# Add the icon
install(FILES ${Launcher_Branding_ICNS} DESTINATION ${RESOURCES_DEST_DIR} RENAME ${Launcher_Name}.icns)
elseif(Launcher_LAYOUT_REAL STREQUAL "lin-nodeps")
set(BINARY_DEST_DIR "bin")
set(LIBRARY_DEST_DIR "bin")
set(PLUGIN_DEST_DIR "plugins")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "bin/jars")
# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
# Set RPATH
SET(Launcher_BINARY_RPATH "$ORIGIN/")
# Install basic runner script
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
elseif(Launcher_LAYOUT_REAL STREQUAL "lin-system")
set(Launcher_BINARY_DEST_DIR "bin" CACHE STRING "Path to the binary directory")
set(Launcher_LIBRARY_DEST_DIR "lib${LIB_SUFFIX}" CACHE STRING "Path to the library directory")
set(Launcher_SHARE_DEST_DIR "share/polymc" CACHE STRING "Path to the shared data directory")
set(JARS_DEST_DIR "${Launcher_SHARE_DEST_DIR}/jars")
set(Launcher_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(Launcher_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(Launcher_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
set(BINARY_DEST_DIR ${Launcher_BINARY_DEST_DIR})
set(LIBRARY_DEST_DIR ${Launcher_LIBRARY_DEST_DIR})
MESSAGE(STATUS "Compiling for linux system with ${Launcher_SHARE_DEST_DIR} and LAUNCHER_LINUX_DATADIR")
SET(Launcher_APP_BINARY_DEFS "-DMULTIMC_JARS_LOCATION=${CMAKE_INSTALL_PREFIX}/${JARS_DEST_DIR}" "-DLAUNCHER_LINUX_DATADIR")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${Launcher_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_MetaInfo} DESTINATION ${Launcher_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${Launcher_ICON_DEST_DIR})
# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
elseif(Launcher_LAYOUT_REAL STREQUAL "win-bundle")
set(BINARY_DEST_DIR ".")
set(LIBRARY_DEST_DIR ".")
set(PLUGIN_DEST_DIR ".")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "jars")
# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.exe")
# directories to look for dependencies
set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
# install as bundle
set(INSTALL_BUNDLE "full")
else()
message(FATAL_ERROR "No sensible install layout set.")
endif()
################################ Included Libs ################################
include(ExternalProject)
set_directory_properties(PROPERTIES EP_BASE External)
option(NBT_BUILD_SHARED "Build NBT shared library" ON)
option(NBT_USE_ZLIB "Build NBT library with zlib support" OFF)
option(NBT_BUILD_TESTS "Build NBT library tests" OFF) #FIXME: fix unit tests.
set(NBT_NAME Launcher_nbt++)
set(NBT_DEST_DIR ${LIBRARY_DEST_DIR})
add_subdirectory(libraries/libnbtplusplus)
add_subdirectory(libraries/systeminfo) # system information library
add_subdirectory(libraries/hoedown) # markdown parser
add_subdirectory(libraries/launcher) # java based launcher part for Minecraft
add_subdirectory(libraries/javacheck) # java compatibility checker
add_subdirectory(libraries/xz-embedded) # xz compression
add_subdirectory(libraries/rainbow) # Qt extension for colors
add_subdirectory(libraries/iconfix) # fork of Qt's QIcon loader
add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions
add_subdirectory(libraries/classparser) # class parser library
add_subdirectory(libraries/optional-bare)
add_subdirectory(libraries/tomlc99) # toml parser
add_subdirectory(libraries/katabasis) # An OAuth2 library that tried to do too much
############################### Built Artifacts ###############################
add_subdirectory(buildconfig)
# NOTE: this must always be last to appease the CMake deity of quirky install command evaluation order.
add_subdirectory(launcher)