PrismLauncher/launcher/minecraft/mod/ShaderPackFolderModel.h

15 lines
343 B
C++

#pragma once
#include "ResourceFolderModel.h"
class ShaderPackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
explicit ShaderPackFolderModel(const QString& dir, BaseInstance* instance)
: ResourceFolderModel(QDir(dir), instance)
{}
virtual QString id() const override { return "shaderpacks"; }
};