PrismLauncher/launcher/modplatform/modrinth/ModrinthInstanceCreationTask.h
flow e3f8d99087
refactor(Inst. Import): use m_* for member variables in MR components
Makes it clearer what is being changed when.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-12-17 12:41:10 -03:00

53 lines
1.4 KiB
C++

#pragma once
#include "InstanceCreationTask.h"
#include <optional>
#include "minecraft/MinecraftInstance.h"
#include "modplatform/modrinth/ModrinthPackManifest.h"
#include "net/NetJob.h"
class ModrinthCreationTask final : public InstanceCreationTask {
Q_OBJECT
public:
ModrinthCreationTask(QString staging_path,
SettingsObjectPtr global_settings,
QWidget* parent,
QString id,
QString version_id = {},
QString original_instance_id = {})
: InstanceCreationTask()
, m_parent(parent)
, m_managed_id(std::move(id))
, m_managed_version_id(std::move(version_id))
{
setStagingPath(staging_path);
setParentSettings(global_settings);
m_original_instance_id = std::move(original_instance_id);
}
bool abort() override;
bool updateInstance() override;
bool createInstance() override;
private:
bool parseManifest(const QString&, std::vector<Modrinth::File>&, bool set_internal_data = true, bool show_optional_dialog = true);
private:
QWidget* m_parent = nullptr;
QString m_minecraft_version, m_fabric_version, m_quilt_version, m_forge_version;
QString m_managed_id, m_managed_version_id, m_managed_name;
std::vector<Modrinth::File> m_files;
NetJob::Ptr m_files_job;
std::optional<InstancePtr> m_instance;
};